Its definately a Bobo one. It for sure have it downloaded somewhere but my backups are in another country right now... Ill have a look as soon as I have my CDs back.
Just want to say, those rubbish-bags look like they're filled with jelly. The trash inside them should be defining their shape a lot more, with a lot more interesting folds.
I facepalmed through my face at the videochat demo with those 2 women. Also, i don't think they focused on kinect or casual games enough, definately need more of that. /sarcasm
Fucking amazing looking map, I'm definately going to have to play test through it this weekend. Looks like I'm going to have to get back into hammer editor now -caseyjones
smoothed normals effects how light interacts with surface, but cannot change the geometry (which defines your silhouette). So yes, you must use more geometry to have a smoother silhouette.
I made a custom HLSL/Cg user defined language for Notepad++. It's not 100% finished. Lots of FX or CgFX stuff that could be added Get it here! https://dl.dropbox.com/u/8510078/userDefineLang_DrewsHLSL.xml
it's the flame texture overlay which is present on some items. It's defined in your vmt. I don't remember exactly the name of it but you have to delete the line or put it in comment. flame overlay something ?
I quite like that type of face actually EiGHT, i'l have to play around with a few different styles before i settle on something, would definately fit the body style better.
PBR requires less properties to be tweaked in order to define a surface, so of course its worth it. One of the huge bonus' of using a PBR pipeline is that art creation becomes somewhat simplified and normalized.