Hi again,I've been investigating some more into what I'd like to create and I'm still confused. It seems the more I read into it the more I'm lost.What I'm looking to find is a course (video course rather than textual) to teach me, from scratch, how to create the type of ambient videos I've linked in the earlier post. I've…
I I don't really have any experience in working on travel and all laptops I ever had was just small toys for internet browsing while on vacation. You guys discussing efficient laptop for 3d mean 17" , right ? I see its 3080 16gb vram vs only 8 in 15" My bet it would be less powerful in 15" size too due to even stronger…
That's an awesome fix but I was looking to learn how to utilize Arnold's shading network. In particular, the OSL's in order to texture my assets although I've found that Physical material tends to be the best shader as it is universal from Vray. Arnold and Corona.
Been a while! Couple things: Video I made for a set https://www.youtube.com/watch?v=W_8Vh18zsIw Getting into Unity again(VRChat), made a "spectral fringe" glass shader https://twitter.com/Wunkolo/status/1424741420510838791
The error you're seeing here is specific to the RTX Accelerated ray tracing back end, which means your 3070 is likely being detected and used. Toolbag 4 requires additional memory when compared to Toolbag 3, especially when using ray tracing. So if you were able to fit your scene into video memory with Toolbag 3, that…
Multi GPU doesn't have much support like it used to. You're best bet is sticking to just the 1 graphics card for compatibility and simplicity's sake. VRAM is good for stuffing large or many textures into a scene and for large buffers (for 4K screens), and a decent amount should be required even for rendering offline, note…
Personally I don't think this is something that needs to be decided on ahead of time. In short, visual quality should be balanced with performance in engine, and ideal resolution can be adjusted as the game grows. Author textures at as high a resolution as possible without creating undue burden (file size too big, too much…
If you're buying a laptop or desktop for making 3D art right now, you want at least 8GB of VRAM, 32GB of system RAM, and a CPU with a minimum of 6 cores (12 threads). That laptop you mentioned with the 2080 and 32GB of RAM should be fine. The 2080 is actually faster then the 3060 btw (not the 3060 Ti though).
Hi Eric, sorry for that lazy description. I'm referring to Nvidia's resizeable bar or AMD smart access memory. It's a technology that makes the cpu capable to see all the vram of the cpu, making high graphic demanding games run smoother. All the information talks about benefit in some games, so I wonder if it could make…