After a hyatus with comissions and cyberpunk, i'm baaack Some animations are needed to give the characters a breather when they are under a lot of pressure, so i decided to add some emote animations that will basically stop the enemies from continuing to pressure the player instead of surrounding and beating them up - also…
Thanks for comments, - Yes it is difficult to distinguish them purely via shape, you are right. We plan on launching a playable version soon, so that we can continue to develop with player feedback. Therefore, the models will probably remain the same in this version, but will likely be changed or new models will be added…
Right I'm with you. I understand that orientation for the player is paramount in multi-player levels, especially the more complex ones like the black ops map you posted up. Going to spend a bit of time today thinking about how best to implement the idea I have for the 'hero' prop. To be completely honest I had so much to…
Yeah just a bump to say I solved it: var minAngle = -45; var maxAngle = 45;private var tempVector : Vector3;private var tempVector2 : Vector3;private var inputRotation : Vector3;private var rotateCheck;function LateUpdate() {tempVector2 = new Vector3(Screen.width * 0.5f,Screen.height * 0.5f,0); tempVector =…
@donnolus I see that you're modelling out high polys for buttons and the like, I'd suggest checking out Quixel's NDo software where you can just use photoshop to bake out normal and AO maps from shapes in alot less time for hard surface workflow and just having more software tools at your use. Also consider how small the…
I'll say this.. for the visuals a lot of the stuff I just bought was well worth it. Gameplay wise, I think Valve did a bit of a dishonor to a few folks with how they gimped what the weapons could possibly do. I was really hoping some things (like the 2-shot demo weapon) would be fast reload, low damage, a few bounces. With…
read everyone of your statements and ask yourself "like what?" and then explain how this can contribute to your work as game artist. Example: "his has provided me real world experience in a team environment." like what? -> mentoring other team members, following and adhering to team wide standards, etc. -> Is this…
I don't think that it will work as a MMO, because MMO tend to be kinda static. What I really loved about STALKER was that one game I was in the first camp and went out and saw some soldiers. I decided I wanted their stuff, they disagreed and in the end I ran like mad away. Later, when I came back to the camp, the soldiers…
I like to keep an open mind about new games so despite the fact that they could have done a lot more with the universe, the game still looks like a lot of fun. My main concern is that Nexon will ruin the game with some P2W bullshit though. I remember playing Combat Arms from the first beta test they ran and originally it…
Some of that is true for a couple of areas, however we make sure to work with the designers to help alleviate those issues as much as possible. All of the interiors on the mout training sites have different colored sections/interiors per side. The tunnels in redline are divided by side as well. One side is metal tunnels…