GT2 was by far the best Polyphony game imo. It was an expansion and improvement on a great idea, that had never been done before up until then. I was really dissapointed by GT3 while GT4 is just meh. Not quite simple enough for people who like to crash their way around the track as above or enough of a simulation for…
First of all I like the house and the style. Besides the textures I would maybe add just a little more geometry on the right places and maybe deform some vertices. At the moment the house seems to have perfectly straight Walls, roofing and scantling. By adding some devisions at the right places the house would get a more…
[ QUOTE ] Right, because everyone that believes in God is a moron who isn't cabable of thinking for themselves. I guess all those really smart people in history who happened to be scientist that believe in God, they where really just being spoon feed thier knowelge from some religous insider book we don't have access to. I…
First of all, the solo channel mode for the height channel is displayed in [-1,1] space and by default negative information are showed as black. use the +/- parameter in the viewer setting to change the display and view the negative color if needed. The contrast between the two colors can be a bit hard to see sometimes. As…
Looking solid overall, but i noticed a few things that really stick out to me. The posture on the front view is not natural at all. Humans are organic creatures. There are no perfectly stick straight areas to the body. If you were to get a person real person stand in a T pose, pay attention to the way the legs stand, how…
There's a lot of good work in this model-- and some that still needs some work. I like the arms and the head, and everything else is good proportionally, however-- A) The elbows and knees need more geometry to allow them to bend during animation. B) I'd suggest some reference for the torso section. The overall shapes and…
Well I guess, to each their own. But I guess we will just have to disagree. I do not see us limited to just Earth, and to just earth based respurces. I do see a tapering off of petroleum fuels for most ofthe consumer market beginning in about 6 - 8 years, (After the turn of the Decade), and more efficiencies in food…
That's not really an artefact. That's just what you get when projecting normals on a lowpoly mesh. If you want your round edges to be more precise, you have to increase the number of edge loops on your cylinder or whatever, to more closely match the curvature of highpoly. The lower the amount of edge loops, the worse the…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…