Thanks for all the things you are pointing out, mates... I'm thinking of checking out once more everything, fixing more stuff. In the pass I used to commit the error of being afraid of making hard contrasts and using saturated colours... So consciously I've been trying to use brighter tones. You may be right, maybe now I'm…
Maybe it's just because of my Lightwave roots, but Modo just seems like a completely natural way to work for me. Max and other programs I've tried always seem to introduce a sort of weird distance between the user and the thing they're trying to create, whereas Modo seems a lot more tactile in how the tools respond.…
For that pile of bricks I would create 3 or 4 unique bricks bake them to low poly then arrange the low poly. If you think about it there are 6 sides to every brick so technically speaking you now have 24 bricks to play with from any one angle. You could also create a tiling rough brick texture and use it as the inside of…
thank you !! just got a few questions : 1. when placing the dominant directional light in the scene (outdoor enviro's) do you place the light any were in udk space or do you place it inside the light importance volume box.. also what direction do you rotate it because i cant seem to get my terrain and objects to cast…
Thank you! Some of this attention to detail for this scene is also from lugging around band gear, and doing live audio myself. Here's some lighting updates on the scene: - Decided to go with a triad color rule for the spotlights. - I initially had everything as dynamic lights for some odd reason. I think it was originally…
What I've been doing a lot lately is approximating ambient lighting with low-intensity, saturated pointlights + lightmass and then using intense dynamic (movable) lights with shadow buffer shadows serving as keylights. This way you get very high-quality specular response and shadows that tie dynamic + static objects nicely…
You can try tinkering with ambient occlusion to get your chairs looking more "grounded". You can use Screen Space AO (found in the post process) to put more shadows in your scene globally but be careful not to set it too high (as you'll run into "halo" artifacts that increase the shadows way beyond the object's size which…
From what I've seen, if people are happy with a version they don't upgrade unless they have to for pipeline reasons. perna uses Max 2009 and won't move unless a miracle happens. I know guys who still use Lightwave for modeling. Hell, there are people who won't upgrade their copies of ZBrush despite the updates being FREE.…
I Zremeshed it in Zbrush and realized that I can get away with a lot less quads, so then I used wrapit plug in for max, to make tentacles (thus branches) - but it took me ridiculous amounts of time. I'm going to learn 3D-Coat for this business, does anyone have better suggestions? I've placed my re-done asset(s) into a…
So I decided I hated my lighting and deleted all of it. This is more of what I was looking for. https://www.youtube.com/watch?v=pn5Au5nw37A&feature=youtu.be Things need to be fixed and I made things different colors to see what looks better, but you get the idea. Please keep in mind, the bullet hole decals are just place…