Some more updates from today, changed her hairstyle- I wanted to see what I could do with her hair when it comes to the realtime version and I thought the bun would be a bit too easy and wouldn't allow me to practice what I wanted. I also gave her some skin detail with the new texturingXYZ stuff that also includes albedo.…
pretty cool work, however listen to Gauss about restraining use of normal-maps, you don't wanna make it blatant... it should complement the model, not walk all over it in big muddy boots. also her head seems too large in relation to her body, and her eyes are a very weird shape. oh, and her forearms seem too long compared…
Looks great already. I think her mouth as well as some other parts of her face needs some work though. You should polypaint her face so that you have some sort of guide. I would have made her ass a bit more relaxed too, looks a bit too clenched. Other than that I would recommend blocking out the whole thing before going…
Looks good I would try to tweak out the proportions personally, theres nothing that really stands out in particular just a bunch of little things like: her arms and hands are very small reletive to legs, her back/chest is very thick looking at it side on, her hands are a little stumpy and manish, theres a huge gap between…
Thank you for the kind words! She's from Warcraft. I may probably pick Baldurs Gate 3 some time soon too since I love RPGs. Oh that. Yeah I get what you mean and it makes sense. Kinda a Warcraft trademark I guess, big bulky armor and swords. A ranger that's supposed to be stealthy and quick wearing plate heavy plate…
Hello to Polycount...ites? This is my first outing here and I would love to get feedback and guidance! I'm currently in my 6th quarter at the Art Institute of Vancouver Burnaby and I've been working at my first demo reel piece for about a week. I had originally created this character, Aya Renault (The Power Girl) for a…
I am in the same exact position... Jes finished investing in watercooling and wanted to now concentrate on enough ram for UDK. ( and big scenes ) At first I was considering going all out and getting 24 gigs of really fast hexa-channel memory. But anything faster than what I already have is $729 If I could get by with 12…
Hey fam! After having found awesome artists here for my last projects, I shall once again give it a shot to find a great artist here for my current endeavour: Building a great World Map / Level Select Map with a tileset. I will attach a few images to show you what I'm looking for: * The Super Mario World Map Remake - Style…
Awesome, I really like it! Nice work! I find it a bit odd that you angled those two pieces in the center of your UV layout, instead of rotating them to be flat. There are a lot of lines that are diagonally aliased and would be much more crisp if they where straight. They would also survive a dreaded down res or hold up…
Hiya @Wolf1 Looking pretty nice so far! Do you have any idea how much pieces this pack is going to consist of? Would be nice to have an initial look at all the pieces, you can much get more modular with this set, like you could split up the sections of the support so people could make there own support beams or things like…