ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
Rockstar San Diego is looking for an exceptionally skilled character artist; the successful candidate will work well in a team that is very passionate about making industry leading games. RESPONSIBILITIES Industry experience is not a prerequisite. The ideal candidate will have extensive experience of modelling, sculpting…
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
So, I've come to polycount in light of my attempts to wrap cloth around the handle of my pistol I'm modeling. This is the effect I would like to create, preferably within Max. Obviously not to the extreme extent of this but a few turns, like 5 or 6 One tutorial on polycount showed an effect like this But the geometry I…
Haftoof, thanks for all the advices and links. I searched quite a bit last night and worked hard this morning. I managed get it working by using CAT + Apply Max IK+ Spline Shape+ Wave Space Warp ( Kinda long I know) A simple shot. I had a great problem with my rig though. I think I must write it down here so that people…
proportions seem about right at a glance, but in the future you may wanna show characters in perspective and from more 3/4 views, the flattening you get in orthos can often make them look a bit stiff and disproportioned :) right now the cloth feels a little blobby, and the inconsistent folds make me wonder what sort of…
My condolences to anybody dealing with this THQ drama, especially Vigil if they continue to be passed over. The artwork from the Darksiders series is oozing with so much awesomeness and style that I just can't bear to think that those devs could split up and go their separate ways. I also hope the other talented teams…
mel does have some pluses to it ( not that something modern is not in order but I could say the same for all dcc apps ) Considering Maya is built on top of it's internal collection of mel scripts... That mel script's folder and your text editor's find in file function is Maya's secret innards documentation in combination…
Hey there Coots! I love the concept you've chosen, and I've got a couple suggestions. Firstly, your floor looks a bit off. It seems to be the same material your walls are made of, looks a little like concrete. I think the walls are pretty close to where they need to be, dusty concrete. However, I feel like the floor is…