I've also created a lot of 2d gun overlay textures. I've created nice workflow for painting these. I used speed modeled 3d models to create the basic silhouette and some detail, then placed the camera in the scene and rendered POV like render. I rendered AO pass and alpha pass separately, pluged it all in photoshop and…
Hmm... Eric's blended map looks the same as mine. I did normalize mine before rendering, while Eric's looks non-normalized. But I don't think that accounts for the differences between the renders. I rendered my examples using two simple dot3 lights, with diffuse and specular components. Eric's rendering looks like it has…
I've published it on my Artstation as it is,even if I think the presentation could have been a lot nicer.If anyone has any suggestion on how to improve it in any way,specially on rendering side I'm more than happy to hear from you.I'm using Marmoset for rendering.…
First and last try... U use a render target and you draw a distance to a point so you get a soft circle. You use an additive kind of render target and you just update that with the fed player position. You need to use "draw material to render target" node and before that you feed the player position into the sphere…
Blocked some more stuff in. The throne area, ceiling and the big arches are the next steps. Also added some basic shading and lighting. I dont expect it to be this reflective, but no need to tweak that now. As I realized the render would take way too long for me to stay up and post it, I instead uploaded this WIP render. I…
pic is with skylight off. looking better than the render with it on tbh :) more pics coming soon when i have made diff versions with glass materials / diff materials, and then put all the different 'pokeballs' on a shelf then render :) thoughts? finally starting to get hang of materials and rendering. and you know you are…
so the last update from Mark was featuring renders of the hulk, so i thought i'd finally add to it and get some renders up of our Hulkbuster. These are wip renders consisting of basic lighting in maya and a simple beauty pass render. In comp i go through a process with the .exr passes pushing various parameters to enhance…
Blender can pretty much do anything you would need to as long as you know what to look for. If you include the community developments and plugins then I'd say it could be considered just as strong, if not stronger than the other candidates. To be honest I have the option to use both Maya and Blender, but there are many…
that's some nice tight detail. looks good, its a nice piece to test your displacement workflow on. actually with hires textures they don't do it like that, one big map. and you can have upwards of 400k of texture space on a film creature. that would be one big ass map what you want to do is take a shot at using multiple uv…
Heya Folks, Thanks for taking a look at my work and for the kind words! @HP I hope so! Crytek have long time been a dream of mine, howre things going over there? I managed to play Crysis 2 at Eurogamer late last year, was really impressive, looked stunning! @Paul - Cheers dude, alot of blood sweat and tears went into…