GTA type games? Pure speculation, but I'd guess somewhere between 10-50 hours from blockout to setup in engine. What's the purpose of the question? If you are an artist in training, I think it makes more sense to make sure you can hit your quality target first, regardless of how much time it takes, and then when you can…
Thanks everyone, yeah not much to crit on this blockout. But I consider it done now, time to move forward into texture and modular assets creation: Visceral: Great, looking forward to seeing stuff from that tomb. Skullburn: Helm's deep is already a really hard time to block out, so Minas Tirith would be like trying to…
Well now that they're talking game engines and game pipelines, I hope they make a Silo like animation app. Rigging and animation could use a workflow paradigm shift and I have faith in these guys. Still using Silo after all this time, since 1.4. Not the most stable of apps, but I'm the most productive in it (granted, all I…
Hey Deniell, good to see your continual updates! I believe you're lacking the foundation to anatomy, you need to take a step back and understand the skeletal system and major angle changes in the torso. Right now you're getting a little ahead and jumping into the muscle mass. I suggest doing lowpoly blockouts first and…
As a character artist i have to deal with organic and hard surface. For this for example i have to build a bullet, so no need to make a cylinder, make it super highpoly and smooth out the tip and "dam standard" the cap at the end, because i could easily blockout that in maya. just an example. This way i have better control…
https://vimeo.com/353552024 Another finished cartoon project: KidsCasting | Video Ads @ YEYOstudio.com "You can be anything you want to be, just turn yourself into anything you think that you could ever be." Completet 3D animation cartoon project for marketing purposes for KidsCasting.com platform. Idea | Concept |…
Yep that's true and was always the intention, to duplicate a lot of the assets when i've created one i'm happy with a UV unwrapped it :) Seems that the only bad point of the blockout so far is the fact that the stairs down to the sparring/fighting area is too small. I will fix this later today after i've finished some Uni…
Another WIP, made a road-texture, still just adjusting colors on textures, starting to spend a little bit more time on Vista stuff as well as doing some level art stuff & planning. I'm not doing anything fancy yet, soon I probably have to optimize my assets more and create LODs. Oh well, at least it's going forward =P. I…
The one thing that really sticks out to me is the hair. You've gone realistic for all other parts, but the hair is really stylized. I understand it's in blockout stage, but even still, real hair could never be styled to be this big and chunky. I think you need to find a real world reference for the hair, even though that…
Hey everyone. I have done a pass on blockout for everything. Sorry it's still blobby in places! i just wanted to get everything into roughly the right position and test it from game camera angle before i refine anything! Here is some screen grabs from zbrush of what i have so far. Some tests with game camera angle. Any…