Blender does crashes sometimes but I found it much rarely than 3d max 18 for example. And when crashing it would most probably write down a whole scene in quit.blend file in user appdata/local/temp/ folder . Not always although. If not a quit file ,maybe a few autosaves which don't hurdle your work during the process like…
You could have duplicates of the export preset just with a unique suffix for each version; that seems easier than renaming the mesh. Or just export to different folders, but that gets messy fast. If you were going to be doing that a LOT you'd want some automation; like an export script to toggle the appropriate layers,…
Doh! I am guessing the DCC Art to Engine functionality ( live linking ) requires the Extension versions of Maya or Max? No Stingray menu in Maya or listed in plug-ins by simply installing Stingray? Has Stingray color management view transform already existed? EDIT: Nevermind! found it! In your Stingray directory's "Extras…
We updated handplane to 1.5 today. The main thing of use for source engine people is that the xnormal plugin is now compiled for the latest build (version 3.18.10). There is also a small usability improvement in the form of a button that opens the output folder (looks like this: ->) Also, in case anyone here does SC2 mods…
I have to agree. I have an entire Sci-Fi reference folder on my comp that is full of doom/quake look-alikes. There's a few diamonds in the rough here and there that really standout as clean and have that design niche to them but the majority of concepts are clunky and industrial. Personally I like the molding of steam-punk…
hey Jeremy are you sure you have set your normal maps to display as "normal" maps instead of "texture" maps in the drop down box on the texture once you import it into the project folder? also it seems like direct lights work and point lights dont work when it comes to showing off normal maps, dont understand that one.
It didn't work for me the first time either and then I looked at how I had unzipped the file. I had unzipped all of the contents into c: \gomax, when it should be the contents in the zipped gomax folder in c: \gomax while everything else goes where the read me tells you. Not sure if you had the same problem, but just in…
[ QUOTE ] Btw, that model you posted JK? I always thought that was pretty damn good. Perhaps more impressive closeup. [/ QUOTE ] I saved it in my inspiration folder for a reason, so yes it is pretty good. The point is that some areas are really impressive, while others seem to be lacking, so I can't say that it is a good…
hmm...seems to me that the images are somehow encoded in the plugin. I had a look for them on my HDD and didn't find them...ran the plugin and opened the Material in the Material Editor and let Max reveal the location in the Explorer (rightclick on the Image File in the Bitmap Map). It seems that that created the image…
Interesting stuff CheeseOnToast! valve switched to maya? excellent! I hope they update the vstSmdIO to maya 8.5 I updated the sdk folder hoping they had something new in there but nope still same "CRC-32 115985DA" ....damn!! have u used pralls smd plugin to get the model into maya? (just wondering if anything new is…