@sectuars: yeah the older stuff sits at a 72 DPI threshold of lame. the newer ones are at 300 native files at home. @sandbag: thanks man! i appreciate your first reaction and honesty. @uneditablepoly: glad you dig the castle crasher stuff and good to hear your pals liked it as well. @lampoly: to be mentioned in the same…
Ozymandias: I worked on home city buildings ... typical polycount for building would be in the 1700 to 2100 poly range. Cathedrals were usually higher poly than that. In game stuff ... they shot for 500 polies or less for typical buildings. The only in game world stuff I did was the second stage of construction for the…
From what you've been doing here, I have a feeling your not following any sort of reference, but you despirately need one to set a final goal for the look of this piece. Here's some inspiration to help you set a benchmark: http://forums.cgsociety.org/showthread.php?f=121&t=366876…
Not likeing that floor at all, seems to be clashing with the amount of wear that you have on the wall. Thin details like that would have problems to survive weather and poeple walking on them. My suggestion would to increase the depth of your detail work just a tiny bit and then soften some to edges a tad to make it look…
Oleg - stay objective , Antimissile in Poland is not dangerous , I don't see anything anormal - (if that machine stay defensive). Nobody says that is against Russia ,.... whatever this can be also the result of the russian politic of the last 10 years. Unfortunately this country never knew the Real Democracy. /tsar…
[ QUOTE ] This is exactly the reason why I don't think you can use the Bible as anything other than a safety blanket - you can't just "pick and choose" which parts absolutely must be true, and which parts are a bit nasty-and-weird-so-let's-skip-over-that... it entirely defeats the object of using it as a source of truth.…
Hey thanks everyone for replies! It's really helpful to get so many opinions. Unfortunately, I finished rendering before noticing that I had replies, so I may have gone against what some of you said. This is it so far: I think highlights (on the face at least) are overdone. I tried to push the contrast a little to make it…