6+ years into my career, and after going through yet another studio closure, I decided I would take my time and strategize a bit before I made my next move. I've been through the layoff routine before and a lot of people will make wild flails to grab whatever parachute job they can get, and this sometimes leads to jobs…
To the OP, I would say there is no 'best' in the big-picture sense of the word. There is simply 'applicable,' 'pertinent,' 'practical' or whatever other category/categories that fit. The truth is that all the applications you listed are all very good, but all have strengths and weaknesses - and may or may not be useful to…
Haven't updated this in a while, so here's some new stuff :D Photo study: Portrait painting based on a photo: Few material studies: Portrait study: Thumbs from imagination:
Depending on where in a game, sure thing. If it is just the care in customization mode, i am sure poly counts will be higher than in an actual race. Lod 0 i read is 500k+ especially with interior. I mean just grab any latest racing game and search for 3d ripped content to study.
Hey all! I'm looking for ways to optimize my workflow and better my study of anatomy. Any character artists out there have methods on how you study anatomy and zbrush workflow? Here is a video of a torso anatomy study I did: http://vimeo.com/100825628
Blog #1 – Introduction: A New Chapter Begins My name is Muqaddas Aman (https://www.artstation.com/acceptedguy8) and welcome to the very first entry in my development blog series for Timeless Epoch, my final major project for the MA Games Art and Design. This project represents the culmination of everything I’ve learned so…
Hello everyone. I decided to study stylization for game assets and started with something simple - a chest. I choose vikings as the main theme for asset. The final style came out quite strange, but I think it's interesting. However, something seems to be off, so I will appreciate any criticism. Total tris count - 1828
At the level you're at, you shouldn't earnestly be attempting speedsculpts. I'd in fact advise you to stay away from them for a little while. Taking up some ref and having at trying to create a good likeness in some free time is fine, but don't actively limit yourself on time at this stage. You want to be spending quite a…
You say this is an "anatomy test". May I ask what reference you used for this "anatomy"? It doesn't look like any I've ever seen. If you're serious about doing an "anatomy study", then you should start by examining the structure of the face - the bones, the muscles, and the distribution of fatty fascia which are all what…
K so couple things I wish I knew when I first tried to get into the industry. #1 Getting a position as a character artist at a studio without a shipped title under your belt is like winning the lottery. In fact you might have better odds at winning the lottery. Sadly it counts for a LOT and generally these slots go to more…