It's a good start but the forms feel pretty soft. Especially the blade. It looks more like stone than metal. I wouldn't change it now though, just keep it in mind for your next project. The materials could use some work as well.
I'm addicted to caffeine, when I don't drink it I get really bad head aches and I crave it all day, stopped drinking soda, so now I've been addicted to hot chocolate, (chocolate has some caffeine in it).
Iam.And it is intense indeed,enjoyed it.Though having realized there's only 1 cow on the barn,It pretty much for me gave away where the whole thing leads up to. And also I was kind of expecting Sofia to pop out of the locked door :D
Really digging the hair bud but the pores are adding to much noise to the face. Maybe you could try Killaball's suggestion about dropping the pores from the normal OR you could incorporate some soft smooth areas on the face for the view to rest their eyes on.
Lookin sweet! One thing I'd like to point out is that his legs seem relatively soft compared to the rest of his body, like not as toned and stringy. Feel like a bit more muscular/tendon detail around there would look cool.
love this guy nice stuff! for crits the sculpt outside of the head, which is awesome, seems to lack a little definition, it feels very soft, which im sure is intentional, but areas like the joints could use some harder points i think.
Also, if the border persists around your alpha (Cheese nailed a good process), you can also use the radial fade (RF) options in the "alpha" menu panel. You can set it to a value of 1 and it should soft-fade the edges out.
From your reference it's worth noting that broken pillars are pretty sharp and angular at the point of the break. Yours has a very soft falloff, as if it's been sanded or buffed. It might be nice to add a bit more contrast so the damage doesn't look as 'lumpy'.
Oh look at that. I thought it was going to be something to do with the softness of the eyes but that change to the nose completely eliminated the "muzz-face" look. Out of genuine curiosity what are the proportions of your own face? Does the "muzz-face" actually match the Muzz Face?
Yes, those areas are all totally alpha'ed out. Plus, most of the textures have only 1-bit alpha, only the "eyelids" have a soft alpha channel. Locally variable compression is a hella good thing, where can I get it?