Sounds like you want to create some modular system for dragons. This sure doable, but needs some solid planning. And to do so it would need a lot of preparation, such as concepts. Trying to improvise this wouldn't be good solution. So show us what you have and what you want.
You could unwrap them by material. Usually, I keep the flesh/skin separated from the clothing. Eyes and hair can go on the same map as skin. If there are many accessory, they can be separated from the body texture map as well. I try to think of it as modular, or at least color swap :)
For my next project I am going to be creating a modular setup for creating simple cathedrals. I have started by creating some basic pieces and tomorrow I am going to figure out how i am going to unwrap everything so it all lines up correctly.
So i got a pentax m42 50mm 1.4 and some other stuff on ebay, came with a little modular filter holder thing, so i cut a circular peice of cardboard out of a kashi cookie box, cut some heartz into it and threw it in the filter holder. Instant bokeh shapes!
Agreed about the cave. Is it just sculpted out of terrain? if so you might consider actually modeling a cave mouth or at least some modular rocks you can pile up to give it a less smooth shape. This thread might be useful for inspiration http://boards.polycount.net/showthread.php?t=50160
If you were working on ps2 spec, that sort of hardware generally handles more, smaller textures better. But modern hardware, you want to pack in as much into 1 texture as posible. I generally texture modular sets for entire buildings with 1 single set of 2048s to reduce draw calls.
Looking for an environment artist specialized in stylized PBR. Either hand-drawn or procedurally generated assets. Must have experience making modular tiles/pieces, trimsheets, etc. Experience laying things out in Unity3D a plus. Example of concept art you'll be working off of: Please email earthromancer@gmail.com with…
I'd pick the artist showcasing in engine game art who understands modularity. Aside from a portfolio, attitude would matter a lot. I don't want to work with someone who is a jerk.. A polite, kind and eager to get better decent artist can be molded with a bit of time Not a recruiter
I have some things to post finally! Whoop! A Uni Project creating a very low poly Dota2 themed character - first ever character... MORE! MORE! Modular assets project... Particle effects, skydome, rocks belong to UDK. ...Sorry about the sizes, still learning these forums :/
@revois glad that you like it! I saw your modular rock, it looks really nice :smile: @musashidan You're right. Eyes and lips are my weak spot at the moment. I'll do some anatomy exercises these days in my spare time, trying to get the hang of them. Thanks!