The positioning of the blade makes it useless. The sharp end needs to be pointing away from the weapon, allowing the weilder to make stabbing and slicing motions with it. As it is now they can do neither.
The sub-d modeling looks awesome man, the in-game tech doesn't do it justice (but still looks pretty sharp). The use of detail really makes it feel solid.
they look a bit "airbrushed and they lack "credibiliy" , the dirt is inexistent, thye seem a tad organic ...not enough sharpness. ill write more but im slightly sleepy, forgive me.
it bevels it automatically, just divide it to see, the edges stay sharp because it is putting extra edges at the border areas. do a global smooth for a more pronounced bevel effect.
Would love to know how you get those smooth,sharp steady panel lines in hardbody surfaces like on the postman with sculpting. Using stencils, alphas, masks?
this is looking like its gonna be amazing, are you going to add some subtle reflection maps to stuff? I really liked the sharp reflective shine on the paintin the cinematic
very cool style going on although in your first post (the fourth image) there was something odd that I found with the sharpness of the splash around the tire. Other than that AWESOME.