Hey guys, I'm throwing my hat into the rings for this Dota workshop business. I've been tinkering away with a couple character sheet paint over concepts which I can eventually take through the pipeline to develop some potentially nice looking in-game items. For now a Meepo concept I've been working on, Much more to come!
Hi! Im pretty new in 3D modeling stuff. Have done some items for Dota 2 Workshop and i will keep going :) Here is what ive done. Any feedback is welcome ! http://steamcommunity.com/sharedfiles/filedetails/?id=231395367 http://steamcommunity.com/sharedfiles/filedetails/?id=228453752…
Is there a way to export Wraith King items without using the Skeleton King slot? The tech requirements are different & I'm unable to export a LOD0 because it 'has too many tris' despite being 50 under the WK limit. Obviously can't do it manually because Modo SE doesn't let us do FBX exports. Thanks.
http://www.cnn.com/2005/SHOWBIZ/TV/07/25/people.aniston.ap/index.html whats sad is that someone will actually pay alot of money for this whats even sadder that its on CNN's top headlines interestingly enough this item which had some historical importance is on sale for less…
Hi Everyone! Welcome to my new thread. I'm a 2d artist. Currently working on concepts for Dota 2. If you like my concept Art you can join me as a modeler or a texture artist to work together. To start things off here is my last concept for Lycan with Wolf form and small wolves. Collab with Nockyda. Submission item:
Hi everyone! I decided to give the Dota 2 workshop a try and I started with some weapons. I'm moving now into more elaborate items and I would love some constructive feedback that will guide me towards the right direction (about art style and presentation is preferred). Antharias Workshop Thank you for your time. -…
Hey guys, I've decided to create a thread that will showcase hard surface speed sculpts. I plan to work on at least one a week with my current work load, but ultimately the more the better. I plan to grab whatever items look interesting and have a nice level of challenge to them. This will help monitor my progress and as…
Off the original topic but is there any disadvantage to say modeling a road cone, and doing the whole process texturing etc by itself, and then another item like say the barrel and so on an so forth, verses, making them all in one project and doing their UVs and textures together in one file?
Captain Nemo's diving helmet: A couple of minor issues to fix, but I'll be revisiting each asset prior to baking to make sure everything's ironed out. Since the rifle and the helmet are intended to be player-collectible items, here's the helmet mounted as it will appear in the office: Thanks again for everyone's feedback!
You are right, I may have to adjust the FOV to make it look less spares, but I am going to get most of the items in first and see how it looks and adjust from there. Well noticed though. Bit of a lighting update, new beds, textures, rug, plates and stuff :)