Rather productive weekend ^^ Tried out a cool XYZ/ZWrap workflow. 10/10 Will wrap again Didn't sculpt the hair cause it will be made with cards and because the tool is already 150mil heavy ヽ(°〇°)ノ @Denzil_forde Ey thanks man! I really can't wait to start working on the materials myself :)
+1 . We have not a single square environment texture. It makes both their programs rather interesting toys than a tools for work. I ask for the feature for many years already and don't believe they will ever do . Guess it would require to rethink the soft from very beginning, not just a few extra cool nodes.
Hey dive, I am actually using the pivot orientation tool to snap the workplane internally. I will make sure the plane location can be changed as well!. Sure! Sounds like a cool suggestion, will see if I can implement it this weekend. Thanks for the comment guys! I should have an update after this weekend :)
I like Screen Mode because you always know where to move your hand to quickly jump around the screen to vital menu and interface tools. It took me project or two to get used to it back in my teens. Maybe about 30-40 hours worth of practice and I got the hang of it.
For whatever reason it took me over a year to figure out what the connect tool in max does - I was using the slice plane and dicking with edges manually.. soo much wasted time. My most epic noob blunder tho.... Being to naive to realize when I was getting screwed on contract work.
I'm with gauss, had this problem last year at school, as we were using lcd screens, my texture weren't looking the same at all on the lcd and on the crt, then I used the little tool provided with photoshop (the gamma loader if I'm correct) and set both screens to match the same color profile, and everything was cool !
I recommend using ureal engine for you real time renders. It sucks having to setup your shaders again but its the best free real time render. Also you get the added benefit of learning UE and putting it in your tool box. Another option would be Iray renders in Substance painter (but thats not free)
3D Props & Weapons Artist Portfolio: https://g-3l.artstation.com/ Contact: DMs or gggl3d0@gmail.com Hi! I'm a 3D Props and Weapons Artist with over 8 years of experience creating game-ready assets for indie games, weapon mods, and various real-time projects. Skills: Hard Surface Modeling Texturing (Substance Suite) UV…
Hi everyone. Eazyremesh has been updated. Now comes with clean extraction from Masks with hard edges. I'm dropping a short tutorial here using the tool in a real situation which took a couple of minutes. If you'd like to know more, check out my thread here. Cheers!
Thanks I will, although I'm looking forward getting the next few released out and then finally get back to doing some art again after almost 3 years of nothing but tool dev. I need to catch up with what all the cool kids are doing and I'm rusty as hell.