So, after the great learning experience with lighting and mood in the last/first environment I did I decided to try to do something with a little bit more interesting lighting with it. I'm still running with the whole cave theme as I kinda like it. What I came up with is some sort of Crystal Mines scene where we see some…
How big is the radius of the light? The realtime light acts as an infinitely small light source, while the baked ones use an actual sphere that emits light, so to speak. The default value for point lights is 32 if I recall correctly. The setting can be found in the light's properties, under Light/Lightmass/Lightmass…
you can use static mesh actors as lights instead of using a light actor. But you can't do that dynamically. http://udn.epicgames.com/Three/Lightmass.html#Mesh Area Lights from Emissive I would try using a light function to mask the light. It will make the light appear rectangular even though it isn't. Why can't you use a…
It doesn't seem to be working for me at all. I can't figure out how I generate the shadows and highlights for a color, or how I toggle between the two. Here is what I've tried: 1. Set the ambient light to a grey color on a white object. Result: When ambient light enabled, nothing changes whatsoever. I use the color picker…
Hi guys, im currently setting up some blockout and first pass lighting for a small scene im working on, althouugh this is a night time scene i feel like im not getting the amount of bounce lighting from GI id like. Im under the impression its standard to set all materials to 18% mid grey value to begin with before i get in…
Hey there ! Is there a way of creating light with negative intensity like in max ? Just for the one who don't know what it is doing, it's simply removing light around the bulb (so in fact it's a light which absorb the light :D ) I tried putting a minus 1 intensity for the light but it's resulting in some weird colors I…
Apply Here! Summary Telltale Games is looking for a Lighting Artist with at least three years of professional experience to work with our award-winning art team. Please apply if you have both a strong artistic eye for lighting and color theory, in addition to the technical chops, in order to Identify and solve whatever…
Apply Here! Summary Telltale Games is looking for a Lighting Artist with at least three years of professional experience to work with our award-winning art team. Please apply if you have both a strong artistic eye for lighting and color theory, in addition to the technical chops, in order to Identify and solve whatever…
Hello there friends, I had a question about lights in UE4. I seem to have accidently clicked a key or something, but the lines that display the radius of lights, as well as the symbol for the light (such as the little lightbulb logo for point lights) have disappeared from my viewport and I can't figure out how to get them…
Hi everyone, I have little problem, how setup materials for Rig Light Tent in V-Ray. As you can see on image, my Light Tent is simple box with front window. Grey part in inner box has front-side faced normals and black part outside box has back-sided normals. Light Tent Shape has properities at default state. Around Light…