I have this image in my head of an enclosure with an air vent pointed at you and a tie rack inside. Hanging from the tie rack are little trees, and when prompted, the tie rack rotates to slot 8 or sweaty armpit, and the vent gives you a blast of the sweaty armpit goodness!
I could only grasp onto selecting UV Vertices in Texture Editor then going to: Edit Polygons - Texture - Copy UVs and UV Sets - Copy into New UV Set - Prompt Box It works! Not certain it's the best way, but it's the only way I understand for the time being. Thanks!
the work around is rename the asset and give it a different package name in the dialogue like "fuckthisassetpackkage" save your "real" package/level close unrealed it will prompt you and ask if you want to save "fuckthisassetpackkage" and you will tell it not to. next time you launch your level in unrealed it will be gone.
I recently participated in a casual event called 'March of robots' where you make robots based on a daily word prompt. I resolved to just make as many as I could, life withstanding. All were made with Sketchup and rendered with Substance Painter or 3dsmax. Hope you enjoy "Signal" "Darkness" "Power" "Danger" "Machine"…
There's something to what he's saying, Poopson. Many agree that this kind of exposure can easily take the charm out of what made it fun in the first place. Some are even worried that it could prompt a crackdown by developers, from what I hear they are already pretty tight about these sort of things.
Looks super rushed on both the art side and technical execution side. Not sure what the prompt was or if you had a concept to follow, but if just feels generic and boring. There is no contrast at all, no focal point, and no interesting compositional elements. Sorry to sound harsh, but your other portfolio stuff is a lot…
Awesome, I'm up for. loosening up and experimenting with an open-ended prompt can be a lot of fun. I used to do half-hour art speedruns with a few friends, and we used this word generator to give us a start - it brings up some interesting words that are very open to interpretation.
OK, I had some questions but I think I answered them while writing them all out, what you said makes sense and prompted me to read up a bit more. I appreciate the correction, last thing I want to do is spread misinformation.
The trailer for this prompted me to go back and play Deus Ex for the first time. I already had it on Steam because I had wanted to. It holds up pretty damn well. Fantastic game, I really like the universe and stuff. Definitely looking forward to Human Revolution now!:)
Ok. Back to business. I decided to make a simple model and position it over the image. Then I'll piant over it with the detail to make it part of the image. Decided to go with a meatier weapon design. I used plenty of reference so hopefully its a believable design. I think it sits a quite well with the character and I'm…