I learned by doing many, many years ago when you had to stack multiple poly select and uvw mapping(not unwrap modifier as it didn't exist) modifiers while making planar selections to map - think manually doing with modifiers in the stack what flatten mapping does in 1 click :D I mostly learned from books and the half a…
^^ All of that is truth. So for those of us that did attend an AI, would it be better to leave that off the resume all together since it's looked down upon for the most part? Or just rephrase it to something like, "I gotz my BFA in Artz & Shit"? I really dont want that to catch anyone's eye for the wrong reason. It really…
Table of Contents Image-Based Lighting in Cycles Blend File Image-based lighting is a good way to quickly light your shot to better match a real-world environment. Cycles makes a lot of tools available to help you deal with image-based lights, and I'll show you a few tricks I've figured out. Start by checking "Multiple…
I'd start with more geometry. I did this starting with a cylinder with 60 sides. The extra geometry will help reduce any distortion. Also, check out this thread http://polycount.com/discussion/56014/faq-how-u-model-dem-shapes-subd-mini-tuts-aka-use-the-right-amount-of-geo#latest There's a lot of good info in there about…
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
@SnakeDoctor - Give the morning stuff a shot. It's hard to get used to, but I'm really starting to enjoy my quiet am jam sessions :) I'm going to make a habit of setting articles and tutorials up to read during breaks at work. I won't have time to surf around for them, but I can have them keyed up like you said. Did that…
Me and Arshlevon were having this conversation a bit the other night. Bare with me now as I'm gonna ramble a bit. I think there is a huge majority of people in the industry as artists, who aren't really artists. They are technicians. They have learned a very limited ruleset of this+that=game asset. While it results in ok…
Thank you! I really didn't want to be struggling with basic pose and composition issues late in the game :) Still lots to do: - I'm thinking I'll turn the victim into a robot so he can be slashed apart and sparks can be shooting out. - Have to make the background look like Zaun style architecture and get a decent amount of…
I've been trying to learn basic modeling since about Feb of this year in order to build and texture some farm implements in Blender to use in Farming Simulator 2015. The impetus is that most modders rarely texture their work and the results are an eyesore in-game. Actual modeling of high poly things is going well and is…
I apologize in advance as this will be lengthy, please note that my goal is to help you get a better understanding on where you could improve and how. I'm going to break it down first as what areas need work and then go into detail exactly why these things are bad or good -Highpoly/anatomy -Lowpoly -UVs -Texture HIGHPOLY…