Had a week off because of the BAFTAs and extended CGMA work. This evening I made a fair amount of progress with the scene by extending the outer walls and adding roofing to areas of the map. Still a fair way to go with the overall scene but the level is really coming together now!
Another problem that might be happening is that you have big padding number.What this does,is basically "extending" the end of your uv's for masking purposes. In turn, the extended masks might be intersecting slightly. So either try higher resolution, or lower the padding, or increase the space between your UV's
As a somewhat timely workaround, I uncropped my texture to be larger than 2048x2048, extended the edge pixels, then cropped my image without delete cropped pixels turned on and then cropped back to 2048x2048. This is a pretty annoying workflow, I wish there was just a tick box to extend the effect past the border.
The sharpened bit of the axe is much too narrow - it should extend at least to the next segment; in the reference it seems to extend to the segment beyond that. You seem to have quite a few wasted polygons on the axe head; many of the inner polygons aren't adding anything to the shape, let alone the silhouette.
@laviofidelis Adam made great points. I'd mirror the two poses at 9 and 11. Extend the arm with big shoulder pad; and curl the arm without it. Extending the arm with shoulder pad helps show off the model, and curling the arm without it reduces clipping, and shows the muscle being flexed.
What ng.aniki said. Also some big companies simply have two kind of contracts: fixed and permanent. The permanent team moves on to DLC and then the next game, the fixed contract team simply leaves. If the project is extended, the fixed term contract is extended too to match the new end of the project.
Extended the alpha channel to not allow as much wear on the mag in an effort to preserve the design under high wear values. Here is the design under extreme amounts of wear - face and magazine still intact. Added some glow to the characters on the stock, and extended the grid and streak design to the front and back of the…
@oXYnary There's a lot of short older games without a lot of content. They often used perma-death to extend play times. There's many old games that take less than 3 hours if you can play it straight through without losing. In modern games we use multiplayer to extend play time.
Shaping up nicely! I think you could improve the base mesh more by making the tail a little bigger, especially in the area it extends from. Make it look more like a naturally extending part of the body than something that just "grew out one day", no offense meant :P
you mean if you could paint like in photoshop cs 2 without lag with a wacom in photoshop cs 4 extended. At this time I don't consider photoshop cs 4 extended an upgrade. :D Maybe it was the guy's machine though, I mean all he had was a quadcore. :) I'm sure that's the problem.