Are you basing this on reference of any specific arcade cabinet? A bunch of components don't seem accurate and you're completely missing a coin slot. Take a closer look at each component to try and understand how they work and then model them. The buttons for example, you're missing some of the main components. Buttons…
Well. That's the thing, I have lightbox on my website too (ugh) and tried wheel-button clicking it, and it wouldn't open. I know some plugins work with middle-button, but I have lightbox on my site and it doesn't (unless it's an old version and I didn't update, which could be..). That's why I said you had to right-button…
Welcome one and all to Polycount! One recent addition is a Help button, which is up in the top menu under MOAR. That Help link goes directly to the first page of this thread, which contains a bunch of useful info for users new and old. We hope this helps (har har)!
I think I two have two "solutions" for your concern about the toolbars: 1) instead of converting a toolbar to a tab you can create a new tab and then copy all buttons from any toolbar to this tab. In the video, starting at 02:30 I am doing the same. 3dsMax does not allow some controls to be copied, so this is the main…
You have the solo button on. Go to the transform menu at the top > click the solo button (should be orange right now, you want it to be grey). Or, press the orange button that's half obscured at the bottom of the toolbar to the right, under the PolyF button.
Hey guys, glad to hear you're liking the changes. I've made some further adjustments. I also realized I was saving my updated file to the wrong folder haha. Re-download now for significant modifications. I shifted some elements around to accommodate this. I don't think button highlighting is possible so I went with the…
Probably the same guy that decided to make modifier buttons, heh. You might want to enable them and see how you like em. Under the modifier stack, click the boxy icon button on the far right and choose "Turn on buttons" this will make some buttons appear above the modifier stack. Then click the same button and pick…
Oh yeah, there is a highlighted-button bug, sometimes happens when you copy a button to a new toolbar. Button still works though. Just a PITA with something visual like the Restrict-To-XYZ axis buttons.
Hey, I've been struggling with this for the last two days. I am trying to create a game with mel script, not by choice but for a project. The last piece that I need to make this possible is to attach transformation controls to a sphere that has a gravity dynamic (g.d.) on it. However, I think because the sphere has the…
Does anyone know how to set up 2 things in blueprint: [A]Call an elevator from any floor. Move the elevator from any floor to any floor. My setup: I have 2 call elevator buttons on each floor: -Up Button -Down Button Inside the Elevator will have 3 buttons: -Floor 1 -Floor 2 -Floor 3 Thank you.