Hello, I am trying to use Vray RT for production but I am facing somme issues. First, Here is the hardware configuration. * 2x NVidia GTX 780 Ti * RAM 32 Go * CPU Intel Core i7 4770K 3.50 GHz I would like to output a movie in 720p or 1080p. But for the moment I am testing with a simple image output. In my scene I have a…
I am looking for a 3D artist to provide a couple (4 in total) of Models + Textures of Radar Stations/Modules for a modding project for the game "Space Engineers". Contact me for details, you can send me a message here but i will reply much quicker on Discord (@dergrubengraeber). It would of course be great if you are…
Unreal doesn't use simplygon - you can plug it in but the default is just a rudimentary (shite) decimator ok so.. this is a gross oversimplification but hopefully gets the point across The primary function of LODs is to reduce the amount of stuff on screen that your machine has to process so that it can draw frames more…
Ok now that I know what you're after I have a few suggestions. It seems like it would be easier to pick a pose that's close to what you want and wrangle it back onto a default pose for skinning rather than rebuild it based on the UV layout. Or deform your skeleton to match the default pose of the mesh before binding the…
For the scale, if you're going by 96uu as 6', you can use 1uu = 0.75". The default in Max is 1unit per 1", though I'm not sure if that actually affects anything when you're exporting or not. The default grid snap setting in UnrealEd is 16uu though, so if you set your grids in Max to have lines every 4 and major lines every…
Eric is right: your file seems to be gone. The content of those 150Mb is mainly zeroes ( empty ) when inspected using a hex editor. The first 7Mb is real data, but followed by the zeros. Other than having some kind of auto-backup file somewhere else on your filesystem you are out of luck. I don't know how Maya handles auto…
You need to add a subsurf modifier to view this but the "Apply Modifier To Editing Cage" isnt open to Python, AFAIK, so you can't set a hotkey for it. You can set up the other display options in the subsurf via hot keys though, so maybe that will be enough? You can add a subsurf modifier quickly and change its levels by…
I thought it would be helpful to new users in particular to share how I've customized my Modo for direct modeling and UVing Unreal Engine 4 game assets: Preferences Defaults > Animation Frames per Second = NTSC (30.0) Defaults > Application Group Selection Cmds = Uncheck Item Index Style = Item_2 Defaults > Auto Save Time…