Also had some time to finish up this Corinthian top I started last week. A few of the modular building/store fronts I have planned contain classical order elements of various materials (some wood, some steel, some stone). Keeping the fine details while getting this down to a reasonable tri count (7k) was quite a fun…
2x playback speed Hey all. Started this over xmas break as an experiment and just kept poking at it.. The original question was how far I could get on top of open-source libraries -- there's a good number of them out there to build on. It's getting close to the point where I can actually use it to make stuff..!? I'm…
Thanks a lot Obscura, the last video is amazing . One thing I still don't get although. A texture can store each vertex position in 3d space like what's in new U5 demo stones I assume . But how could it store timeline . it's animated texture? a new one for each new frame? A new keys set? A super long atlas with each next…
Long time listener, First time caller. For my first polycount thread I got Music Store by Jorge Gonzalez https://www.artstation.com/artwork/JgX4a Blocking In: Modeling in Blender. Used Adobe Fuse to create the base of the people. I'm open to critique and suggestions. How would this look best on my portfolio? I'm trying to…
Looking really good. You need to break up the color/normals of the trash thats on the ground. They currently look too much like the ground they're lying upon. Frankly I'm not really convinced of the ground period. Is it stone? Concrete? It looks like stone, but thats not really feasible in the real world. I'd make the…
Hi! Its looking better, really nice progress!. I think your fog is way too intense, its drowning out a lot of your details here. Its hard to find the right balance but I would say keep messing around with it, you want it to add to the overall composition of your environment, right now its taking away from what I thin is…
The other day I took some photos of various surfaces in nature such as tree bark, rocks, etc. I've been experimenting with different methods of creating textures by starting from the seamless color maps that I create from these photographs. So far I've worked out a decent trick in photoshop for separating and isolating the…
Come on guys, I know I'm not the only girl on here. (Ladies, can I get an amen!?) Let's get some women's sizes for the polycount shirts in the site store, and I'll be raiding that stuff!