thanks, i know i can delete the machine afterwards, my question is only, how often can i do this i know it sounds crazy, that pixologic would limit this, but also is nowhere stated that its not, so i just want to be sure here :D
Yeah this is a long standing Zbrush bug. One I reported years ago, and no fucks were given by Pixologic. I had the issue with a model from Maya though, not Max. Really sucks to see that this is still an issue. Probably means all the other UV issues such as unwelding them at the vertex level are still there.
Its possible that pixologic didn't tested this enough and this is overall data handling bug. This need to be reported even if test case is ridiculous. However, layer system in zbrush is very buggy and error-prone. I use it all the time and have learned lots of strange rituals to avoid fucking up my sculpts.
AFAIK, there's no concept of "second hand" software. You either have a license or you don't. It doesn't get cheaper just because someone else already registered it. That said, I know that Luxology and Pixologic allow selling of licenses but I don't know about Autodesk. They are generally not all that flexible on stuff like…
Went through a tutorial on how to setup my own UI. It works but everytime I reopen Zbrush I have to load it back again. This isn't normal is it? even if I save it over 'default.cfg', it makes no difference. C:\Program Files (x86)\Pixologic\ZBrush 4R7\ZStartup\UserInterfaceLayouts
You need to drop it into your zbrush folder which is C:\Program Files (x86)\Pixologic\ZBrush 4R6\ZStartup\BrushPresets That way the brush loads up automatically in your brushes when you load up zbrush. At least I think that's what the question was D:
Ahh yes :\ Pixologic is right though that's not a ZBrush problem, occasionally the tablet service just fails to load and won't work in any app. ZBrush spits out errors while photoshop simply disables all tablet brush options as it assumes you dont have a tablet.
The question is why should one replace his modeling software with Zbrush? Sure, the videos made by Pixologic look fun, but actual models shown are rather sloppy. And it would take much more time to make accurate shapes in Zbrush than in conventional software. For now sculpting is only good for organics and shape study.
thanks renaud, thats useful for taking a look at how the model will appear. If your doing something like trying to match a likeness of a person though it means constantly switching back and forth, doing a bit of work and second guessing the perspective then checking if you got it right. Heres hoping pixologic will add…