Now that After Effects is also offering a non linear workflow with a nodal tree gui... is there any Compositing application that is not a "non linear nodal tree compositing application"?
ok so its been awhile since ive updated this. I've only been able to work on this off and on but here goes. Ive got a partial lineart concept for the armor bits and a little bit of the neck armor modeled out. wires
Wow thanks man for the feedback and for taking your time! This is really helpful. Well these are the only sketches I made, they are very rough and to be honest I pretty much forgot about the silhoutte as I directly went from sketch to final lineart.
And so it happened what always happens, life and work get in the way. But here are a couple of sketches i did in the past few days. Just experimenting on facial proportions, body proportions and varying brush-setups for lineart in Manga Studio.
So heres my progress from the past few days / this morning Lineart :: Attachment not found. Armor progress :: Attachment not found. Attachment not found. Attachment not found. If anyone knows a better way to insert images into a thread, that'd be awesome
Need help. I need to visualize somehow the data of transformations applied to an object during its animation withing linear rotation controller. I need to see somehow the exact values of rotation for each axis. It gives a clear values and data when dealing with Euler. But when it comes to Linear rotation - it just gives a…
In the end I decided to go with thumbnail D. I've been chugging along on the sketch for this piece before I move on to the lineart and greyscale. Still a lot to work on and improve (the tangents are forming a rebel alliance, for now), but I'll keep you posted!
Make a layer with mid grey (128 RGB) and put it below the convex and concave layers. Set the convex layer to linear dodge set the concave layer to linear burn
Thanks a lor for the input laperen, thats what I love about PC :) What you said about 3D art is just what happened to me. All the fancy materials shaders and post-processinf effects look so delicious at first, but in the end they did not make my "crappy" art look better, thats why I am heading back to the basics. I noticed…