davius your 3ds max's user base statistic based on the number of companies using it compared to Maya is wrong, because if we follow your logic that would mean that 1 % use Blender while it got more than a million download per year and some artists use 3ds max/Maya at work and Blender at home or for freelance and the huge…
maybe you could try something more rounded for the glasses Like this : http://cdn.trendhunterstatic.com/thumbs/futuristic-incognito-sunglasses-by-maison-martin-margiela.jpeg or this: http://cdn.shopify.com/s/files/1/0193/6253/products/8964b.jpg or why not...this :…
Happy New Year's everyone! Its been a little while since I was last active - holidays and online
classes have all but eaten up my time. Either way, I have some big news for Cloak! I have decided to upload an interactive teaser for the game,
nothing much, but a little step in the direction I want to go. It's just a simple…
Here's a wire frame comparison for the face. I'll add the wireframe comparison for the body once I am done the skinning process. Its much easier to have consistent topology across all characters of different styles. 2019 on left, 2023 on right
this post from kieran goodson really hammers the quality bar you should be aiming for, every one of the example images is a junior that got hired in 2019, thats your current competition for jobs and the bar they are hitting and one that makes it easy for employers to say yes to your work…
As I understand it it's down to some outlandish projections based on the numbers they (we?) did early in the pandemic and the expectation that this trajectory would simply continue. So staffing and budgets were increased to cope with the expected expansion and it was financed at low interest rates. Instead we are now down…
Outside area is improved as far as interesting shapes much farther away from "a box in the mountain". Right now you have the civilization structures almost embedded into the rock. The center pool for example looks like it was cleanly carved out of the mountain. Though I don't really get that same feeling from the rest of…
I am truly a beginner. I'm trying to get a hold of the workflows for creating models and environments For this one I want to use decals for all the details on the model, I think the best way to do this is with a decal atlas. The original concept is by Max Margarit:…
Hi all this is probably way past due but I’ve decided to “open source” my trim tool for Maya. You can find it here on GitHub: https://github.com/Subtle1rony/EasyTrim It is also updated now to work in Maya 2024. Thanks Lucas for bringing it up today and to all that purchased the tool since 2019, it funded some coffees for…