Interesting. A CD that teaches one game programming!! =\ Is he interested in game programming or game development as a whole. You are on the right path if you believe that he requires to learn coding before moving forward to stuff like learning the game engine and 3d arts. For Languages you can get the material online and…
I'm working on a project along the lines of the Sherlock Holmes series and Hyper Light Drifter combined into some strange, sexy mess of a project. Currently I'm talking with a programmer about joining, but I'm essentially doing everything myself at this point. I'm currently writing out a design bible for it, so it's still…
Greetings! We are currently in search of an experienced 3D Artist. If you have any questions, I will do my best to answer them. You'll have to apply through HR directly though. 3D Artist Job DescriptionAs Istation’s Fox Lab 3D artist, you will be responsible for helping design and build a new game. With a hand in concept…
Hey there, I'm Jean Go, aka Curing! AutoAttack Games is an independent game studio founded in 2014, developer of Legion TD 2. Legion TD 2 is a 2v2 and 4v4 competitive tower defense for PC that just fully launched on 10/1. Overview: - We are looking for a 3D animator whose animation style fits our stylized art style. Our…
Wow looking great in Unity. I've been wanting to do an environment in Unity for a while now (if I can pull myself away from character stuff). This is encouraging. I wouldn't migrate over to Cryengine unless there's some very good reasons to....
That is a pretty awesome move, sounds like it's going to be a good time to be a freelancer. I wonder how the submissions will compare to the Unity asset store as that is one of the biggest reasons to pick Unity over any other popular game engine at the moment, in my opinion.
I recommend looking into Unity and Vuforia. They are what I used :) Both have plenty of tutorials and samples. Vuforia takes care of the augmented reality side so you don't need to know much coding about it, just general Unity stuff.
Niantic Labs @ Google is Looking for a Unity Technical Artist. Please check out the description here: http://www.meetup.com/Bay-Area-Unity-Users/messages/boards/thread/48785471 (let me know if this should be posted elsewhere if it is just one opening)
I do, and I know unity can use masks to retarget animations but I haven't had success with it. If someone is interested and has experience in 3dsmax/maya and unity armature implementation I'm more than happy to entertain those applicants as well.
If you want to use it in unity, then you could extract a heightmap from the mesh. With this heightmap you can create a unity-terrain. Which will perform much better then one big mesh since it adjusts its detail level based on the viewing distance.