Thanks C86! Here the last Update before the HighPoly gets done: Left: The Magazineswitch, the Magazine, the Barel and the Front Sight and some small details. Cant wait to finish dis AK 74 :)
@alex1 - Yeah, I may have gone a little overboard with the bloom and depth of field. It is a bit crisper in the Marmoset Viewer. The textures are 100% handpainted, no highpoly bake or photos for this project. Thanks for the feedback!
This is great work! If you dont mind me asking, how do you get those highpoly surface details (the tan plastic detail)? It makes the model look so much nicer.
Oh this is so good! Polycount header stuff indeed! Mind telling how you made tire sidewall markings on highpoly model? Is it displace? Did you bake it into lowpoly or was it just for rendering?
Looks like you triangulated your highpoly? Either way, the constricting edge on that flat plane doesn't follow the edge nicely. Try insetting the top plane once to make that edge uniform.
Here my highpoly and lowpoly main prop and is also uved. I have empty space in my uv layout, i'm not sure how to fill it out without messing with the texture ratio.
Looks very good and we can really see you enjoy modeling guns : ) I wonder what material you use for your highpoly modeling- not the material for the renders, but for the modeling itself.
Blockmesh in Sandbox now, lighting is completely temp and awfully spotty, will be fixed when I start to wrap my head around interior lighting in CE3. Also, a quick highpoly render for fun :)
I know it's highpoly , the reason why i want the wireframe is that i want to learn , I'm at beginning and I want to see how you modeled it . Maybe I can learn something.
So I think I finished the highpoly, I'll be jumping straight into reworking it into lowpoly tomorrow morning, the stripes on the gun handle I think I'll do in zbrush or NDO not sure yet.