Just a bit of shameless self-promotion - some previews of the co-op mode I've been working on lately. :) http://www.destructoid.com/hands-on-warhammer-40-000-space-marine-exterminatus--210455.phtml…
the atlassing saves a lot of overdraw by automatically creating meshes which render way less 100% transparent pixels i talk about this here: http://www.polycount.com/forum/showpost.php?p=2119996&postcount=122 i wouldn't say you can use unlimited amounts of planes but i think the setdressers never complained about this. But…
Real matches would probably have a certain timelimit it can be equiped, if I'm not mistaken, TF2 also have this feature. Most detail is on the diffuse/colour texture itself, no? Anyway, the slower computers would pose an issue on the client viewer. I agree with downloading can be an issue for slower internet users and…
Here is some recent stuff I've been working on. More to come soon. Here are some wallpaper sized images, 3360 x 2100, of just the bike in different colors.
I added myClass = round() At the end of the script but it still don't work. * I actually do a face selection * Run the scipt * get this error : #Error : line 1 : ZeroDivisionError : file <Maya console> line 217: float division Passerby how does it work ?
I'd highly recommend these two for you, the info is a bit dated but will help you get a pretty nice base going and understanding of the lower poly figure before going to full zbrush.. http://www.thegnomonworkshop.com/store/product/215/Body-Modeling-for-Games…