Have you taken into account the ambient lighting conditions around you? That may be contributing to your perception. Otherwise I'd probably agree with Two Listen on just sticking with it for a bit and seeing if you still feel it's too warm.
A good read here, from an env artist on Gears of War. More in the rest of the thread too. http://boards.polycount.net/showpost.php?p=678052&postcount=32 Another good read about modularity. http://udn.epicgames.com/Two/WorkflowAndModularity.html
Hey thanks Nuclear Angel =) I'll stick to a bust, I already took too long to get her there... Actually E and B are my favs as well, I'll try to do some variation between those two.
thanks a lot guys! One last question... should I keep the head and body on different map channels too (1 and 2 in Unwrap UVW) or keep them both on 1 and just overlap the UVWs for the two maps?
really? I think it's just an over generalization of two styles that have a similar trait: hand painted textures Might as well go the extra mile and say it rips off WoW too. How about Vagrant Story?
It's more fun using UK swear words. They're so cute sounding. :P Plus I've watched movies like Shaun of the Dead, Snatch, and Lock, Stock, and Two Smoking Barrels way too many times.
- 3 years of university (worthless, made-up degree). Failed 3 years in (out of 5 years). - 1 year unemployed. - Worked for 1 year in a warehouse. Quit. - Worked for a little over 1 year as a graphic designer. Fired. - 1 year unemployed. - "Self-employed" 3D artist for 4 years. Fired. - 1 year unemployed. - Worked for 6…
Hi Polycount! I’m a 3D artist with over 8 years of experience in 3d design, metaverse, and mobile games. I’m recently aiming for 3A studio roles (e.g., 3D Concept Artist, Environment Artist) and have spent a year refining my portfolio, but got feedback it’s “too broad.” My portfolio includes: - Manga style game demo -…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
Hm. The poles of the UV spheres could be the problem. They are hard to tesselate. I remember that Sculptris had this problem too. But again just a guess. I haven't installed ZBrush anymore. Try to remove the two poles at the UV sphere, and replace them by grid fill. When it works, voila :)