Thanks, Bek. It's wonderful. We have just started to use vbs and whole workflow makes me crazy. At last i exported a character without any problem but making small changes on model and exporting it to oxygen and setupping other things like proxies again and again even you just copy them to your scene from others, is still…
In your sci-fi room scene, when you show your models like this one, is this the in-game asset or your highpoly? If it's your in-game assets, then it's not a "game ready" asset due to the huge amount of edges. But it's fine if it's your highpoly. I agree with the other replies that you should move to artstation instead of…
Will resume main scene next week-- I'm getting closer, and I got permission to go into my old school for a little bit to make a template scene that isn't so wonky. Going to try and get a semi-final scene-setup going while I'm there. Until then, I'm doing some missing props/overdue clean up work. But today I did none of…
Overall, it's nice, but it lack of punch. I defenitely think that a scene of that kind need to be more localized. What I mean is for the moment, your arena fight looks in the middle of nowhere...floating in the sky. An EPIC background is needed to make your scene more valuable...some fantasy mountains covering up this big…
Comments: @Oliver_Farrell: Thank you! @benji: Yeah the bricks are an issue. I hoping to change them to cobble stone near the end. :) @Mcejn: Dude I love your wow scene. I starred at it for a really long time trying to figure out how you went about things. I think I just need more practice. I'm going to address some of the…
achillesian- Thanks for the texture painting tips. I worked mostly based off of JFletcher's tutorial. The smudging was pretty intentional based on the tutorial. I did use a lot of image reference and unfortunately that does come across and my line weight doesn't change enough. As it was the first time I had actually…
Great progress you got, the lighting is really coming along. Just a few suggestions: The lighting's a bit too symetrical between the two hallways where the face statue is. Even just a slight hue shift, maybe intensity shift too, for the lighting for one of the hallways would help to break up the repeated assets and add…
Keep us posted on how you do, Setting up backburner and max is pretty easy, just follow the manual and its a snap. Some things to consider: A File server is extremely usefull. Map the server to something like z: on all your computers and use that as a place to render to, and to store files such as textures and final gather…
So first thing first, is to setup reflection probes and lighting. Here is the scene that I'm working with in Unity3D, I guess this is a good scene for it. This is a scene that I modified a bit, It comes from RTP Relief Unity Asset Package.