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Is there away to transform to a specific shape while extruding?
Topic by
Stu2Prof
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Aug 2015
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Technical Talk
Just curious if it is possible to extrude between open boundaries and have the path of polygons make the necessary adjustments to make it fit.
Re: Bind Elements in 3ds Max
Reply by
Umar6419
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Jan 2012
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Technical Talk
thanks Cptswing and gsokol ... I was trying to weld Closed Polygons..:poly142: You People are Professional..
3 results
Re: Environment Workflow
Reply by
passerby
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Nov 2011
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Technical Talk
in maya you choose what you want the loft to produce, polygons, nurbs or subd surface.
5 results
Re: Lightmass shadow issue
Reply by
Cronnix
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Mar 2012
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Unreal Engine
Issue fixed. Was a combination of several things such as smoothing an object with to few polygons and meshes intersecting into eachother.
Re: Blender 2.6 Modeling Tools. What's missing and what do you want?
Reply by
elGuapo
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Oct 2011
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General Discussion
Are n-gons supported? Last I used it, polygons could only have 4 vertices.
4 results
Re: Magni Bronzebeard Fan Art
Reply by
JoanSantus
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Aug 2015
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3D Art Showcase & Critiques
Sorry for the delay. Here is a 360 of the Magni's high polygon. Going to start working on the hammers soon.
Re: MODO 901 Features Sneak Peak
Reply by
Ylop
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Apr 2015
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Technical Talk
Finally - a 'knife' tool in modo to cut more than 1 polygon at once. Waiting for this for years.
2 results
Re: Assassin's Creed - EZIO - ReDesign(NanoSuit)
Reply by
skylebones
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Jul 2011
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3D Art Showcase & Critiques
I dunno man, I think it needs more polygons. I'm just not seeing it. :poly124:
Re: Portfolio progress thread
Reply by
billymcguffin
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Mar 2014
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3D Art Showcase & Critiques
Oooh, that's nifty. Could you do the offset in the shader instead of using multiple layers of polygons?
Re: Sketchbook: Mimic Kairatta
Reply by
Mimic Kairatta
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Jun 2011
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Digital Sketchbooks
Does anyone know how I can add curves without adding more polygons?
2 results
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