I think you should ignore specular and normal maps and concentrate on making a diffuse texture that you can actually understand, right now nothing makes sense, there is no reason to your chaos. Take a look at some of Philip's textures and tutorials: http://www.philipk.net/tutorials/materials/metalmatte/metalmatte.html What…
Very good thread so far, thanks for the links everyone. It's surprisingly relevant for me because this week I've been trying to make my first game in Unity. As I've gone on I've begun to realize more and more that it's just going to be 100% on me to get up to snuff on programming. I was hoping that the engine combined with…
Thanks for the replies. It definitely looks like an enjoyable package to use and it seems like it will fit into my workflow ok from what's been said. The rigging/animating thing isn't a problem since any of the small amount of rig work I do will be in Maya. As I said, it's just to make my personal projects a little more…
Good suggestions, all. Keep em coming. @cman2k: diffusely convolved cube maps is already how it does the lighting, and it does now support per-pixel mip selection for specular, giving you the blurry metals :) We are considering an easier interface for people to load their own cube maps for our engine to generate the…
Mine was sitting around stinking up my apartment with RRoD for a couple months before I finally got to sending it in last week myself. I was spending all my time at work for a while and didn't want to have to deal with tech support. (plus I was cheating on it with my PC and PS3... shhhhhh) Well, turns out they've got a…
https://www.youtube.com/watch?v=0auUypGCyms
Rune Combo Interface v02 Creates 16 different combos. 4 inputs. Each input is a boolean - LMB or RMB Combo pattern based on geomantic figures. Link The correct combo prompts the blue rune cast effect. Wrong combos and leaving the center during input will prompt the shatter…
DarthNater: Whatever you've worked so far is amezing, Hi-polies. The interface of the website is pretty basic and neat, which is a plus in terms of User-friendly. Adding more tabs such as 2d preview, 3d previews to sort out the images wont hurt. Overall the site is amezing. However, There isnt much you are offering to…
Let me say now, that when I stated that I did not know what the "Special" map was all about, it was still just starting to get around to quite a few people at ZBrushCentral and myself. It's definitely old now in comparison to the new knowledge gained from this place. The fact is, in Maya's interface, it seemed to act…
[ QUOTE ] Game looks great and all, but damn, the story and visuals seem so banal. Bioshock must have spoiled me. That and the gameplay animations are pretty lifeless. [/ QUOTE ] Keep in mind this is pretty old footage. If you watch some of the latest stuff from the 1up show, the entire interface has received a revamp, and…
I mostly mess with the lower poly end of it. Its pretty nice. I like it. Max had some features i wish were in Maya but all in all, i lke the interface set up more with Maya. To all those aware of my multi account problem, rest assured, this is the last and only. The rest have been deleted. I would apologize but as the past…