Screenshot? What does the wireframe look like? Have you tried using a standard unwrapping workflow? For example, look about 1/3 down this page for "Example: To use Peel Mode" http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-EA10E59F-DE7F-497E-B399-6CF213A02C8D.htm
Yes video tutorials are good but for example in this case I'm reading his problem as "I can't analyze topology from wireframes, I need a video tutorial to tell me how". And I think that at this point it's getting slightly too far. quote I am referring to "How i am suppose to learn - -"
finally calling this "finished" now I got a wood stock made up for it. i'm sure there'll be some final sneak tweaks after this too. Got a lot of camos and furniture variants to show too! Should have those up tomorrow. Also gonna release the files eventually and get more wireframes
Defiantly have your own portfolio site. Cut down your work and only show your best stuff. Maybe take more screenshots (diff angles, close ups, etc.) Wireframe and texture maps is a must. And I can't seem to find your email address. I don't see a resum
Damn I could never work on wireframes this way anymore. 20 years of 3DS Max and Maya. Then I used Zbrush Zmodeler brush for a few days and never used any other soft anymore. It's so much better even for low poly modeling than anything else. Anyway. Good luck.
The shader you're using seems a tad... matte. Crank up the specular intensity and sharpness, and dont forget to use a spec map. And it might do you good to harden the edge loops around the edge of the metal base to get the same looking kind of bevel. Aside from that, wireframe shots are always useful for feedback...
Looks good. Though the white models are making it really hard to see your paint work, because they're so damn bright. One way to do this is a light colored wireframe on top of the textured model. Like this, just to pick a recent example: http://www.polycount.com/forum/showpost.php?p=2357035&postcount=6918
I don't think it should be a massive problem. Is it noticeable when you're not looking at wireframes? When I create things in ZBrush from zspheres the topology can be atrocious at times, but what matters for me is the overall shape and details. As long as my low-poly was clean, it rarely would give me shading errors.
I've rendered out a couple of wireframe shots to try and get some feedback on my typology. I've done some draw overs to point out what I think isn't right so far. Any further draw overs to point out things that could/should be fixed would be greatly appreciated.
Scene I'm working on, stil working out how im going to do the roof. Also wanna bring it into zbrush and try some carving on the basin and pillars, though I've never really used zbrush before. Feedback and advice much appreciated. update with wireframe and roof and another update this time with a bridge and torches