Hi there. I'll focus on the head, as that is what i'm best at the moment. So first the proportions. the the space from the bottom of the nose to the eyebrows, is too long, compared to the distance from bottom of nose to bottom of chin. The red part line is where the brow should be. Then bring down the skull in proportion…
Hi my name is Nestor Chavez and I have been a 3d modeler for 9 years with 4+ years of game industry experience.I have obtained a degree in 3d design from Los Angeles Mission College Institute of Multimedia Arts.I have done various freelance gigs such as prototyping for inventors, visualization rendering, game character…
You can model the gun using sub division (sub-D) modelling or non sub division modelling (non sub_D hard surface modelling). Look up both these definitions on the web. With both forms of modelling you have to have a strategy that works toward an end result. The image you are working over has some nice details but you…
thomasp I am talking more about what may help artists, not replace them . Chat GPT already can make you blend files with geometry node setup after your description . It often connects the nodes not right but you still get an idea how it meant to work. Besides gazillion useful addons Chat made me this year. I am getting so…
The final complete model (without decals and floaters) Then I simply bake and assign a material I have already made using material ID, it isn't anything fancy, with some post process that use AO, Curve and Grime maps on top to give it more color variations and realistic detail, it a quick way to get a good texture without…
Happy Xmas everyone ! NOTE: If you downloaded the previous files please delete those and add these to the correct directory thanks :) these now use the substance folders. Download Substance Tools Updated where the files go in. Now all files go in into the basic substance directory unzip contents into Substance…
Alright, here we go guys. Hopefully I didn't get too image happy. :) Forgive poor image compression on most the image. I opted for quicker loading over quality. Except for this first one. This particular set of props was meant to be a quick and versatile. Borderlands (and their level designers) are notorious for re…
I'm sorry if I misunderstood you but I got the impression that you were suggesting that checking it in-game would have been a waste of time because you had already told him a better way to do things. If that is not what you were suggesting then I apologize. If that is what you were saying then I do not. Either way, I agree…
Hey! Took a look at the file and the first thing I would note, is that the UVs are not good enough. This loop for example occupies only a few pixels - a bad bake is inevitable: Second note would be that the model is currently not very optimized. Lots of geometry that doesn't contribute to shape and shading. Some general…
Hello there ! Here is finally how i've done it with vray. It's fairly simple, but since i'm shit at understanding technical papers, i struggled long time. So i've simply overidden the mesh normals with applying 3 different materials with a special color in the bump channel as normal map for each. This is the technic i was…