xaxa, all this stuff happens all the time, i love cutting up the modularity in buildings when i walk around, and i hate when i dream model. Im glad im not the only one seeing polygons. Sometimes more than other times
I like it, very metroid IMO could do with being more modular so that you could have different looking sections from the same texture ssheet to break things up now make a T/X juction side and a door and you have a level
Hi everyone, I'm trying to understand environment art for games again. I've been away from it for a long time (like 10 years) doing visualization work, and the production pipeline for that is different, to say the least. I created this fan art of the church from Final Fantasy VII Remake to practice utilizing modular pieces…
Hi again guys. Today I want to share with you some modular cliffs and rocks that i made in Zbrush and 3ds max. In the image, the rocks have a normal map and a solid color only. We will try build a rocky coast with these and more elements for our first level.
Your words please me greatly, lophead. I'm glad you like it! Working on a modular tileset for the interior areas, keeping the texture gray and just doing the details until I get everything together and decide on a color scheme: Also Ellie's shield is now a magic shield:
Aha now that is something that make sense, yea I try to keep my material count to as low as possible for optimization but havent seen info on modern day material count (ubisoft, naughty dog, blizzard etc) most we see are modular assets with texture atlas haha.
Oh I'm the polar opposite here. Most of Maya's preferences are modular, and you can save a hotkey and marking menu set to move with you. However, if you're new, there's more to learn about using it first, figuring out what you do and don't need comes with time.
Hi Defused, My workflow is pretty common. collect reference images then make a simple modular kit in modo or any 3d software make sure everything snap... and just use b2m and substance to make simple textures (you can make it fancier or replace it completely later) ... :)
Oh interesting. Have to try that now :P I will try a modular braids I guess. So just one in highres, or just a section of it, then the rest all in lowpoly. Small progress. Will zoom in on his face next time. What do you think of the hoodie I added in ?
Small update to the scene, still working on the main modular building blocks. Now going to start moving onto more detailed pieces like broken walls, bricks fallen roofs that kind of thing. I will happily accept any idea the get thrown my way! :smiley: