I am having the exact same issue and this is almost 9 months later that this problem hasn't been addressed? I just found the exact same texture and did the exact same steps and the results were the same, so nothing has changed in any of the later versions of Quixel mixer & Bridge. Also its not as cut and dry as this, I…
Looks really cool - has a Joe Mad inspired vibe to it. The one thing that stands out to me is that it almost seems like everything is the same material. Like the spec information on skin vs. metal isn't different enough. Generally, everything looks dry / matte. I'd try playing with the contrast there, boosting everything…
if you have a dry throat and your shoulders feel stiff you might have ovarian cancer. if you have autism you are physically incapable of being lazy. if you're neurotypical you might find yourself having trouble hyperfocusing. Take control over your life by ritualizing your workspace, take breaks to recharge, eat right,…
Hey guys, quick update here. I've added in alot of base detail to the foreground structures and some details to indicate scale. I think with the lighting I might go for a much cooler color scheme with an overcast sky. I want to capture the stillness and dry/harshness of the environment. I'm focusing on the modelling right…
ill ask the programmer if he could send me some realtime renders to see how it looks. telling make high poly and bake isnt realy a critique or render in MR. thats not helpful or an error, maybe if you are in doubt they could just asked, thats what i do anyway. mLink post was a great help hes actually loosed some of is time…
As far as the hair goes I think it was a good idea to cut it. For what you have now though, I see what you're doing with the stray strands of hair, but it seems like they're almost black so it's looking a bit weird compared to the rest of her hair IMO. Also, because of the lack of spec in the hair it is looking super dry…
This one has had some hilarious entries, most notably by a guy named Hal G who created a masterpiece of comic noises. A lot of the offered vocal stems for the remixes recently have had no 'dry' vocals, with the effects and harmonies (including in this one, a vocoder sounding not unlike Donald Duck ) all bounced down to one…
Hi Red If your having trouble with UVs I recommend trying the Roadkill UV tool I use an old version of it quite a lot for my work. You export your obj from your scene and make your UVs in Roadkill by selecting the edges you want to cut along. Its not perfect but it will get you 80% of the way there and doesnt try to fry…
I have fixed the contour detection to prevent most of the overlaps. The detection of overlaps is also improved. Right now im implementing the offset handling for uv verts over x+1. Not sure if i can upload a new version this Weekend. Will keep ya informed ^^ @quack jesus cries. This is a packing. When i started this tool,…
What exactly are you trying to do? Bake a colour ID map? Bake a vertex colour map? Bake all the maps at the same time? Give us more information. The amount of people posting here lately with vague cries for help is growing tiresome. If we set aside time to help. Thread starters should set aside time to present their…