3D Character Artist Unannounced Game Title Office: Irvine, California, United States Do you consider time away from making art a missed opportunity? Are your book shelves crumbling under the weight of your unending art book collection? Do you fall sleep dreaming about your next creation? If so, Blizzard Entertainment, the…
Working title: Project Mirela Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.…
Are you passionate about video games? Do you want to
keep progressing in an exciting, young and dynamic environment? Gameloft
Madrid, the studio behind the mobile gaming hit Gods of Rome and many other
successful titles, is currently seeking an Art Director! Responsibilities: Be part of the fast growing
gaming industry and…
Automaton is looking for a talented Concept Artist to join our core creative team. Through your concepts you will be defining the mood and tone of current and future games developed by the studio. We are looking for individuals with a healthy disregard for constraints and who aren't afraid to experiment with the new and up…
We have more in terms of blockout and landscape, but the projects aim is to create the environment. I should probably have mentioned that this is a entirely new started project. It's in the making. We are looking for a strong core for the development. I am also aware of that showing the entire environment would have been…
Hey guys, I'm learning the new PBR texturing process and am getting to know and create the new maps. I've looked over a lot of forums and helpful advice from sites, some good reads I found on PBR are https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/index.html…
Update# 2 Hello everybody, I would like to submit a small update on my project. I have been working hard the last few days to equip my assets with decals. In the beginning it was quite tedious and I often shot up decals and UVs and had to start over countless times until I slowly got the hang of it. Since I'm still working…
@Ren : You are describing something closer to a preproduction / prototyping workflow (relying on UVMaster and Zremesher for automation). For a real clean ingame model you need much more accuracy and careful crafting. 1 - Start by creating a rough blockout model to establish good proportions. You could even rig and pose…
I'm uncertain about the best approach for clean typology and would appreciate any guidance on which one is accurate. I'm currently working with an arch and need to create a hole, so I used the boolean method and added 16 edges. which one is correct if any?
Time for another environment piece! Looking back at the first post I made on here, which was a small environment diorama, versus this environment, I am really happy with my progress over the past few months! I enjoyed creating the foliage cards, but I want to take some time and work on placing the foliage better. My…