Nice one perna Going to editable poly directly and keeping intances. Cool. But you still have to collapse instances only and not together with the non instanced objects for things to work right. Turbotools has a smartcollapse script that will do the job. You can use afterwards the turn to poly trick on an instance to go…
Merge visible and run a dynamesh/remesh so that you get a single surface, then append it back as a subtool; the inserted rope (as a polygroup) can be extracted afterwards and the dynameshed base can be deleted. With stroke:bend enabled, you can edit the curve afterwards to adjust the rope. Once the mesh has been accepted,…
when people say they hide the LP mesh for the MR bakes, what they usually mean is they are hiding the faces in the sub object level, not hiding the object itself. Go into editable poly> face selection> edit geometry> hide selection. I seem to recall having to use face selection and not element selection, or it could be…
Well, it's a little old and some of the voice acting is awful, but I quite enjoyed Nexus: The Jupiter Incident. If you don't mind strategy games, I'd definitely recommend Sins of a Solar Empire for real time (haven't played the expansion, but it's scenario-based as opposed to a campaign, and Sword of the Stars for…
Thanks, it helped me out. On a side note, I'm planning on using alpha channels to make negative space on a planer surface....uhmm, make invisible and only let texture surface visible and negative space invisible.....that kind of a thing. Probably should start a new thread....maybe not. [Edit]Just a Quake 3 Alpha Channel…
I added some info to the wiki about how to edit vertex normals in 3ds Max, might help someone. http://wiki.polycount.com/Vertex%20Normal I only have Max 2010 here, so I can't export to CryEngine. Apparently only licensees get the Max 2010 exporter. Does anyone know if CryEngine supports edited vertex normals?
Use more text and less image based text. It loads MUCH faster, and it's easier to edit. You'll be wanting to edit it to present your BIO page in a readable font with more whitespace, to put 99% of it in lowercase, to remove (LAUGHING), to change "APART" to "A PART" and to replace some fullstops with commas. A 'MISC'…
WIP 15 Ok, so I THINK I have a new, comfortableish workflow approaching most straight hair styles. Combination of fibermesh, geo to curves modo plugin, photoshop. Might do a write up later. Still lots of editing, but it is controlled editing. I'll go back in to do fly away cards. Onto texture polishing!
It s really weird I can t edit my post and I can t post anything now ! it s written : * You have to be around for a little while longer before you can post links. ! Do you know why ? I cant edit any posts or remove them ! I really dont understand
Thank you ! ;) ! um, you re right, her hand are a bit short , may be about half palm too short ? it's a bit annoying when I have to edit the lowpoly mesh and hipoly mesh at the same time while maintaining the matching for baking. would be cool to know how 's everyone does all the parallel editing ?