still working on the sigs? I was going to add the link to the enviro wiki but can't :( DAMN U BB CODE!! :D Thanks for the tip MightyPea, I dropped the www bits and was able to fit both, just nothing else. :D
Elections are for pansies! :D This is Polycount! There is no crying in Polycount. Committee, we have mods that's better. These mods get shit done quick, Committees however suck balls and talk shit... So where is Gordon. Are you done yet? :D
Try youtube. http://www.google.com/support/youtube/bin/answer.py?answer=57788 I prefer QuickTime, but you'll need QuickTime Pro ($30) to make it progressive d/l so it starts playing before finishing the d/l.
Gameloft has a lot of studios around the world. Probably every one has their own art tests. bb0x - i think you will get this job, but it depends also about your interview. Say hello to Montse from me :D :D
Hey, i d jsut like to greet the idea :D really cool from you!! I definitely take a look at those packs (the fact that you mentionned "les glenans" also catch my eyes i used to go there too!!)
woo hoo! this is finally starting to look like something awesome :D @Yozora It would be a very sad day indeed when a man would turn down spicy chicken and this is not something i wish to see in my lifetime. See you there! :D
Almost there! Just wanted to get some last bit of feedback before I call it done :D Screenshots Consistent colors and Wireframe (1,120 tris) 256x3 32x1 All feedback is welcome! Thank you everyone who's commented already :D
Looking awesome! +1 sub :D Can you show some sculpts of rocks or something else? I just please :D I just started learning Zbrush, so it could helps mi a lot. Ps. Sorry for my english.
Serp: here is a tutorial: A. select your highpoly element(s) B. key them at frame 0 C. key them at frame 10 D. move them at frame 10 E. Repeat for low F. Repeat for the rest of the elements. =D
Exactly! Last night I was forcing myself to use more triangles for Venomancers shoulder :D it's got very strange numbers too :D LoD0 Triangle Limit: 1905 LoD1 Triangle Limit: 1360 Texture Size: 256H x 512W