Completely awesome I wanna see more plz, looks great liek a quick scout, the only thing is theres a dimple on the highpoly face in the middle at the top of his nose. Cheers!
Splodger, thanks :) And I'll look into a way of making the engine thing a bit bigger in some aspects :) Oh whoops, I forgot to mention that this model is the highpoly ^^ Will be working on the lowpoly sometime this week :)
Thanks for all the comments! And yes it is 4 sets of 2k textures ^^ I will post some more flats/wireframes and renders of the highpoly :) littleclaude: ofc i do! Hawken is pure badass!
tiefling piece in later retop stages, just wanted to post finished highpoly and 90% retop for the crown clown piece. browser trouble last night didnt post these here they are -Woog
That's looking tight, I love the polycount Neon. How did you do that render of the bricks for the wall, the highpoly? It looks very similar to how Epic does their renderings, and it looks nice.
Cool seforin, then we can battle megaman vs rockman x. Here is what i'm calling the "finished" highpoly: http://i84.photobucket.com/albums/k30/ironbearxl/rockman_6.jpg
I would guess by looking at them, that its a combination of highpoly + bumpmaps. I think there are some areas that its very obviously baked, and others that look like classic bumpmap stuff.
@RomBinDaHouse: Thanks for the issue with the channels,it was a problem with the geometry of the highpoly bolts. I just rebaked em. Concerning padding: There actually is, i just have hidden the layer to better show the layout
i think you need more contrast in the lighting, right now the materials seem kinda flat. Don't feel like its doing your great highpoly and bake justice.
Currently testing different designs for the backpack. Some minor head tweaks and other stuff. Did first steps into realtime fur today, hehe. Hope to finish highpoly by the end of this week.