Well actually many games setup specific height/distance amounts based on a grid/block system so they know the character will accurately be able to climb or jump those objects. Judging those distances on the fly during level building would only cause more fixing work further down the line. When creating a level blockout it…
SO for my next thing im going to take this concept by the amazing Danny Gardner and turn it into full 3d game art piece. Concept: and heres my current prog. Kinda been doing this for a while since i cant seem to wrap my head around how the ship is put together, due to the lack of ref material. Redid the blockout a few…
@Coontang- I would love to print at least one of these, but I don't think I can make a profit off of it since I don't own the character. But I'd like to have it on my desk either ways :D @D4V1DC- Thanks! Here is another video, posing blockout and refinement [ame=" https://www.youtube.com/watch?v=hk2j-YuA9rw&hd=1"]Red Hot…
Here's the presentation, I think you saw it before, but you never know: http://www.scribd.com/doc/69482451/GZ81-Naganata It's getting better, but the whole attachment for the TIE wings still feels tacked on and seems very lowtech (square steel girders..). Why not try and remove them completely and try a few different wing…
Aside from composition it could be a great dynamic anatomy sculpting/drawing tool. With decent finger rig controls and an .obj export I could definitely see myself using it for dynamic sculpting studies. Also, the shadows and background are a bit distracting. An option to disable them would be useful. If people did use…
joeriv thanks but Im a little confused, I cant find the folder you were talking about with a chamfer/bevel would I havto remap the model? I was under the assumption that a group of polys that are planar that have the same smoothing groups would be..well..flat? The other side of the slide came out just fine and it has alot…
My very first project that I'm seriously trying to complete at the moment, is a SCAR-H assault rifle with a mounted reflex sight. The choice was pretty random, and was because I liked the blueprints that I found. These shots are after doing a general blockout of the gun and currently in the beginning of making all the…
I agree that the perspective feels flat, especially on the second one. Try making a 3D blockout of your scene, the realism you get from that is priceless. Then you screenshoot or render it and use that as reference, you're after the "recommended" perspective that the virtual camera gives you. These images used 3D as…
Poor Scot! Why so much hate? ;) Another great blockout, can't wait to see those whips animated on this one! How does it look from default cam? It's funny how you created a believable character out of this very simple blue biped. That really shows your passion and talent! Ok maybe I am biased, you make lots of lists and I…
Dammit, I had the exact same idea for a scene some time ago but never really got past the blockout stage, now I feel like trashing the whole thing as I won't be able to get anywhere near this level of quality. I wanna see where this goes, maybe it's different enough from what I had envisioned that I can continue my work on…