Seems like there's a bit of interest in Blender 2.5 lately so I figured I'd bump this thread up with a couple of interesting items I've found over the past few days. Arrays Sketching and Projection Painting [ame] http://www.youtube.com/watch?v=KNd54jgesgk[/ame]
I would look up greebles it makes your surface of your mesh look more complicated then it actually is and it may help make it more detailed. I would also look into creating small items like wires and things of that nature to help add more detail.
Gumroad? Whereby the item for sale is a token certificate stating buyer is hiring you for x amount of mentoring time. If they don't have credit card, bitcoin could work if you both have wallets set up. Check exchange rate versus your preferred currency.
Games that allow you to take your time and search around to find the goods to be well strong before stepping into battle OR just going gung-hoe right in and being a badass. Games that items are so useful and important to gameplay that you remember timeline of the game based on them.
I think I've made quite the improvement in a very short amount of time. Does anyone know how I might preview the item in-game? Or am I just going to have to finish it now, and then adjust it accordingly when Puck is added to the list of customizable heros?
You probably want to use `ls -sl -fl` to make sure each item in the array has its own index before performing the loop. Tokenize works like this: $selectionArray = `ls -sl -fl`; string $newArray []; tokenize $selectionArray[0] "." $newArray; print $newArray;
A little table diorama I am working on inside TB2. Still a WIP. Some of the items are still in a blocky stage like the machete, compass, and makeshift crisco-can-candle. Definitely will add some more small props as well as my molding trim for the wall etc.
Cheers for the comments. I have to admit that Void and OD are what comes to mind. I'm gonna try going in less of a dark direction with a few, maybe include some blades. The big plan is to work up a weapon I'm happy with the style of, and derive an item set from that.
Holy cow... Why is valve so ridiculously stingy on that poly count?! Ugghhhh well... *toss* guess I learned all I could out of this particular first dota item exploration. Now I know why sith_happens does his low poly first.
The Q2E mod can manage *,md5, *md3 files too, so the maps, items, and model s in general can reach the QUAKE 4 or DOOM 3 level of detail Are someone interested to model this? I can make detailed sketches for each modl part or view!