If the palette looks good ingame that's all that really matters. One thing you want to watch out for as you continue forward with your level is keeping the pixel density consistent on all of your textures.
Some maneurvering around and finding where the issues were, so far it shows clean. Thanks for continually helping me, I know it's probably frustrating since it seems like these are just newb fixes.
I thought this might turn into a productive thread about having healthy eating habits while sitting on a computer all day. If it stays about that, I feel it's fine. If it continues to get weird... close it.
tnx guys, Mask_Salesman: i`m not too sure about that. his arms dont stop when they go into the padded shoulderpieces, they continue under there ablaine: yup and yup. the spare tris will be spend on alphafur
@Gazu Hey man, thanks! That's really cool :) @shotgun Good stuff, will definitely think about those things now when I continue working. The filling-in of crevices sounds like a cool idea.
Late update, but this is the work i've been doing at uni and finished now for Christmas, and i can continue to work on modelling texturing and UDK presentation skills and also work on designing things in UDK Woot!
Updated! I had a lot of medical appointments this week and some comissions so I was full. But I'm back again! Did some splash composition tests. I will continue improving the design too.
@GinoSebastianArdelea Don't worry about showing up late, this is not a contest but instead a challenge designed to help people improve their skills. You are also welcome to continue with the model after the deadline, there will just be new concepts by then.
Continuing my portraits studies. This time I've decided to make a finished piece. My main goals were: more refined anatomy (comparing to my previous works), more details, better rendering.