Hey this stuff is amazing and I really like the layout of the site. One quick question, for the flaking metal bits do you draw that by hand or do you use any sources from photos at all?
I haven't gotten a chance to use any version of Softimage past 7/7.5, so I'm not sure if any of the layouts or default values for these PPGs would have changed over the last few years.
Thanks hewitt96. Finally got a rough layout thrown together in UE4. I'm behind my time table at the moment, but I hoping to rectify that this week. Should me moving into modeling in Max right away.
ehmm.. the UV layout seems to require a bit of work.. i also dont see why you went through the trouble to create the intricate interior of the lamp when the canvas doesnt show through at all..
It's just a scene he's using to test out the assets in engine and such. I'm sure when he starts laying everything out to fit his initial layout the assets won't be placed in awkward positions like that.
Damn, that looks amazing jeremiah! You owe me now a new pair of pants. I only wish that you had done more angled pieces. At the moment, the layout has that, square,"modular" feel to it.
Tested it with writing the string to clipboard for UDK to paste my maya layout and it works perfectly :) Can manipulate the pivot with the cube mesh getting the correct transforms in engine. Sadly we're not able to use UDK for the project :(
Can we see how your uv layout, because this looks like it could be something with with your smoothing groups Oh yeah that also, you just need to use a cage when using xnormal:)
Thanks for this awesome tool! The language you use in your update notes seems to infer that you are going to make the ref board able to save image information and not just layout data at some point. Is this true?
I like the layout. Works well. And the content is good. I would change the times new roman font for the menu on the home page to maybe a smaller case of the font above that you use with your name.