Pics would help a ton. Hard to understand what your problem is. Need to UV a helix mesh? Need to bake a highpoly helix? Delete the inside, wha?? LP version of what?
One more update, probably I'll spend some more in the highpoly before the retopology.\ I'd greatly appreciate any input on how to improve and/or make my model better. o/
Hello guys, i have been working for so long in this character and i will put here all images about highpoly, textures, bakes, wires, etc... Hope you like! :)
Can you show a screenshot of what you mean by waviness? For the floating geometry, does your cage fully cover the floating elements? Are the floaters selected in the highpoly mesh list in RTT?
you need to shift your overlapped parts to +1 U or V (makes no difference). Keep the cage close to the highPoly. also can we have a screenshot of your hp and lp ?
Ow yeah since it's just the highpoly i'm slowly building i think i dont care for the moment right? I will start the lowpoly from scrach and in a clean way later :)
Here is the highpoly. I know handle is a bit different from original version. I love the sharp look of it so i kept it. Kinda adds more "life" to it. And please comment.
Wow sick stuff! Noob question, but for when creating your low poly. For the parts that has the cylinder shape. Did you just reused ur highpoly and just reduce the polycount for it?
So here's where i am at right now. Just about to finish the highpoly and going to model the assets : sword and the backpack. Any thoughts about the character? CC Always welcome
EVERYTHING is made with just a lowpoly. Not a single highpoly model sofar, except for the basetexture (and that is just because thats how i roll, could have done it in nDo in 15 minutes probably...)