i get the buzzing in certain apps (generally 3d related).. it changed a bit when I got a new graphics card, and also happens when volume is muted/speakers off.. so im thinking its coming from the card?
Texture baking software will only bake what's inside the 0-1 uv range. If UVs overlap, you might get interpenetration errors. More about that here. http://wiki.polycount.com/wiki/Texture_Baking#UV_Coordinates Don't worry too much about optimization. Just work within reasonable limits, and most importantly make it look…
This budget it a little on the small side in my experience. You likely won't get AAA quality for what you're asking. My estimates clock in the total (first pass) of the 16 anims per animal at 17.5hrs - which is extremely fast. For me that's $1050AUD ($730.08USD) per animal . This doesn't include any notes/feedback OR time…
Hey the issue is simple and menial but would be nice to get fixed. Upon re-rendering the project with new maps, the brightness settings applied to my masks are set back to default. To clarify I have a group which is masked to one of my material IDs I change the material ID settings in the dynamask editor, specifically the…
Hey peeps, I've been working with a good friend of mine on an Iphone/Ipod Touch app and after looking at the submission guide on the apple dev website, they mention about creating an EULA.The app will not be free so we want to make sure we don't screw anyone or get screwed. Does anyone on here have experiences of making…
>ter I finished the sculpting I did a decimate because my computer can't handle baking with more than 15-16m polygons. I'm running a 970, a 6-7 year old i5, and some ddr3 ram. My computer absolutely locks up much over 10M. So I feel you. Before you're export your blockout geo in max, make sure you add divisions in your geo…
Congrats on finishing! I think the lighting is really way too dark, I find myself squinting at the shots to see if I can make out the shapes. The snake head itself for example gets pretty much lost. You put a lot of work into this, it's a shame to hide that work. You could look into some dramatic cave lighting ideas. You…
Got some feedback from my lecture, and he suggested me to get a concept for the scene. This two concept art are made in Midjoureny. I will refer to this two concept while making my scene Trees are not in these concepts but I think it will be cool to having trees on the wall. I will use houdini to generate some roots as…
Hope you can help me solve this... So last night I created a normal map through Ndo2, and I got to a point where I wanted to produce the AO, Spec and height maps etc via Ndo map converter. but whenever I try to do this, I always get the message with something along the lines of 'Script Error'... 'Set' Command is not…
Mind posting the textures? As for now it looks like you put TOO much detail into the textures and in addition that detail looks quite illogical i.e. vertical scratches on the scope. In general, your texture looks like it has way too much noise. (you got smoothgroup artifacts at the scope and the supressor as well it seems)…