i found that max material editor has the function of distorting the uv in the noise section. now i just need to get the refractive material setup and test it out.
ah great tnx for the example syncview :) i was trying to adress the pos function that way from my on Execute do but it wouldn't work that way. But there is no need to do that anyway ^^
Thanks, this is a nice collection of functions. I especially like the multi rename because it's always irritated me that I couldn't just tab key to the next object in the outliner.
So i managed to do the weapons over the weekend. I made a small video with the zBrush timelapse function for you. Hope you like it. https://vimeo.com/112159933
I know it's just for texture practice but should you ever model this for a game then don't forget about the functionality: http://www.dday-overlord.com/img/armes/stielhandgranate_24.jpg
Concept for bio mechanical device. Movement and look based around that of a flower. The function of the asset is as a mass data storage device. Any feedback etc would be much appreciated.
If your graphic design skills are weak, don't show them off. As long as it's functional and easy to read, no one cares what your business card looks like.
Maybe you should start to exercise? I wish there were better rotate functions (rotate camera) altough I like it snaps back to the origional place afterwards.
Brome, use the search function! :p http://boards.polycount.net/showthread.php?t=50160&highlight=rock seriously, this is an awesome thread, should be able to find something that works for you there.