Nice progress so far! Heres Some feedback: First of all i would use a glossier material to present normal maps so we can see the shading better and a different background, you normally want to add some contrast with the background so the weapon pops out a bit more, at the moment they are both(background and weapon) very…
All pictures here i did take using snipping tool. None of the pictures is taken with the phone. Videos yes i used phone because i wanted to add audio and my explanations easy way without having to render every time many hours. Those videos are not something dead serious or i would ever use those to apply to some kind of…
I see what you mean! Thanks a lot for the help. I'm considering just dropped that arched-back thing. I'm trying to incorporate a pose into a neutral stance and it's not working. In the ref she was more or less standing like this with her hips tilted, weight shifted and back arched: and I've been trying to work that into my…
well then, progress.. low poly done and baked and spent the day throwing some textures at him... all terribly "in progress" at the moment. No eyes yet either, I'm going to create some nice ones for him, and then move to his hair, before creating a few props so that I can have a play with some dx11 trickery...anyway: once…
I got wrapped up in freelance work that I fell behind on my modeling progress. I found the noob challenge thread and decided to try my hand at a low poly shield. I struggled with uving, but it's doing what it needs to do so I count that as a win. One of the rules in the noob challenge thread stipulates that I need to…
The shadows are shading errors. This is caused by having improper edge shading, there are other causes. The linked thread above explains alot of this: http://www.polycount.com/forum/showthread.php?t=107196 Your mesh is sharp and blocky in areas, like the stock, the trigger guard etc. Your pump has no internal geometry, its…
Thanks for the replies guys, I've decided to drop that strong light and left the door open. However, I might drop the idea altogether and replace them with something like this Apart from that I've been mainly tweaking minor things and changes turned out to be barely visible. Current ceiling needs to go - I will probably go…
It's progressing pretty well, but there's still a couple of things that keep catching my eye, the first being the telephone poles. They're still way too short, and it's kind of odd that they end so abruptly at your shack. Even if the cables were cut, they wouldn't just stop, would they? There might be one or two missing or…
Before i critique just want to mention.. For years when posting anything art related i would never really give critique's or feedback (mostly due to my own self-doubt) but i feel it's about time i learn to show more of my own art and to not only take criticism but to also learn to try an give better constructive criticism…
Hi all! I'm doing a Master's in Games Art & Design, I will be sharing the progress of my final major project here. I am creating a Cinematic for my sci-fi game Dustbound inspired by Dune and Starwars. Dustbound is a military science fiction third-person shooter game that depicts a distant future where humanity and several…